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Searched refs:glsl_ver (Results 1 – 3 of 3) sorted by relevance

/external/virglrenderer/src/
Dvrend_shader.h60 int glsl_ver; member
Dvrend_shader.c479 static void require_glsl_ver(struct dump_ctx *ctx, int glsl_ver) in require_glsl_ver() argument
481 if (glsl_ver > ctx->glsl_ver_required) in require_glsl_ver()
482 ctx->glsl_ver_required = glsl_ver; in require_glsl_ver()
5031 sinfo->glsl_ver = ctx.glsl_ver_required; in vrend_convert_shader()
5109 if (fs_info->glsl_ver < 140) { in vrend_patch_vertex_shader_interpolants()
/external/deqp/external/openglcts/modules/gl/
Dgl4cVertexAttribBindingTests.cpp3242 const char* const glsl_ver = "#version 430 core\n"; in Run() local
3263 const char* const src[] = { glsl_ver, "#define VS_PASS_THROUGH\n", glsl }; in Run()
3268 const char* const src[] = { glsl_ver, "#define FS_SOLID_COLOR\n", glsl }; in Run()