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Searched refs:glthread_state (Results 1 – 6 of 6) sorted by relevance

/external/mesa3d/src/mesa/main/
Dglthread_varray.c74 struct glthread_state *glthread = &ctx->GLThread; in lookup_vao()
96 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_BindVertexArray()
112 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_DeleteVertexArrays()
146 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_GenVertexArrays()
179 struct glthread_state *glthread = &ctx->GLThread; in update_primitive_restart()
299 set_attrib_binding(struct glthread_state *glthread, struct glthread_vao *vao, in set_attrib_binding()
336 attrib_pointer(struct glthread_state *glthread, struct glthread_vao *vao, in attrib_pointer()
364 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_AttribPointer()
377 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_DSAAttribPointer()
389 attrib_format(struct glthread_state *glthread, struct glthread_vao *vao, in attrib_format()
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Dglthread_marshal.h59 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_allocate_command()
83 const struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_has_non_vbo_vertices_or_indices()
94 const struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_has_non_vbo_vertices()
104 const struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_has_non_vbo_vertices_or_indirect()
115 const struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_has_non_vbo_vertices_or_indices_or_indirect()
Dglthread.c79 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_init()
144 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_destroy()
191 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_flush_batch()
247 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_finish()
Dglthread_bufferobj.c70 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_upload()
176 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_BindBuffer()
199 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_DeleteBuffers()
Dglthread.h123 struct glthread_state struct
Dmtypes.h4975 struct glthread_state GLThread;