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Searched refs:hasDefaultUniforms (Results 1 – 6 of 6) sorted by relevance

/external/angle/src/libANGLE/
DProgramExecutable.cpp97 bool ProgramExecutable::hasDefaultUniforms() const in hasDefaultUniforms() function in gl::ProgramExecutable
102 return mProgramState->hasDefaultUniforms(); in hasDefaultUniforms()
105 return mProgramPipelineState->hasDefaultUniforms(); in hasDefaultUniforms()
DProgramPipeline.h55 bool hasDefaultUniforms() const;
DProgramExecutable.h114 bool hasDefaultUniforms() const;
DProgramPipeline.cpp119 bool ProgramPipelineState::hasDefaultUniforms() const in hasDefaultUniforms() function in gl::ProgramPipelineState
124 if (shaderProgram && shaderProgram->getState().hasDefaultUniforms()) in hasDefaultUniforms()
DProgram.h339 bool hasDefaultUniforms() const { return !getDefaultUniformRange().empty(); } in hasDefaultUniforms() function
/external/angle/src/libANGLE/renderer/vulkan/
DContextVk.cpp3213 if (executable->hasDefaultUniforms()) in invalidateCurrentDefaultUniforms()