Searched refs:hasDefaultUniforms (Results 1 – 6 of 6) sorted by relevance
97 bool ProgramExecutable::hasDefaultUniforms() const in hasDefaultUniforms() function in gl::ProgramExecutable102 return mProgramState->hasDefaultUniforms(); in hasDefaultUniforms()105 return mProgramPipelineState->hasDefaultUniforms(); in hasDefaultUniforms()
55 bool hasDefaultUniforms() const;
114 bool hasDefaultUniforms() const;
119 bool ProgramPipelineState::hasDefaultUniforms() const in hasDefaultUniforms() function in gl::ProgramPipelineState124 if (shaderProgram && shaderProgram->getState().hasDefaultUniforms()) in hasDefaultUniforms()
339 bool hasDefaultUniforms() const { return !getDefaultUniformRange().empty(); } in hasDefaultUniforms() function
3213 if (executable->hasDefaultUniforms()) in invalidateCurrentDefaultUniforms()