Searched refs:hasUniformBuffers (Results 1 – 6 of 6) sorted by relevance
119 bool ProgramExecutable::hasUniformBuffers() const in hasUniformBuffers() function in gl::ProgramExecutable124 return mProgramState->hasUniformBuffers(); in hasUniformBuffers()127 return mProgramPipelineState->hasUniformBuffers(); in hasUniformBuffers()
57 bool hasUniformBuffers() const;
116 bool hasUniformBuffers() const;
147 bool ProgramPipelineState::hasUniformBuffers() const in hasUniformBuffers() function in gl::ProgramPipelineState152 if (shaderProgram && shaderProgram->getState().hasUniformBuffers()) in hasUniformBuffers()
341 bool hasUniformBuffers() const { return !getUniformBlocks().empty(); } in hasUniformBuffers() function
1398 if (executable->hasUniformBuffers() || executable->hasStorageBuffers() || in handleDirtyShaderResourcesImpl()3243 if (executable->hasUniformBuffers() || executable->hasStorageBuffers() || in invalidateCurrentShaderResources()