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Searched refs:hasUniformBuffers (Results 1 – 6 of 6) sorted by relevance

/external/angle/src/libANGLE/
DProgramExecutable.cpp119 bool ProgramExecutable::hasUniformBuffers() const in hasUniformBuffers() function in gl::ProgramExecutable
124 return mProgramState->hasUniformBuffers(); in hasUniformBuffers()
127 return mProgramPipelineState->hasUniformBuffers(); in hasUniformBuffers()
DProgramPipeline.h57 bool hasUniformBuffers() const;
DProgramExecutable.h116 bool hasUniformBuffers() const;
DProgramPipeline.cpp147 bool ProgramPipelineState::hasUniformBuffers() const in hasUniformBuffers() function in gl::ProgramPipelineState
152 if (shaderProgram && shaderProgram->getState().hasUniformBuffers()) in hasUniformBuffers()
DProgram.h341 bool hasUniformBuffers() const { return !getUniformBlocks().empty(); } in hasUniformBuffers() function
/external/angle/src/libANGLE/renderer/vulkan/
DContextVk.cpp1398 if (executable->hasUniformBuffers() || executable->hasStorageBuffers() || in handleDirtyShaderResourcesImpl()
3243 if (executable->hasUniformBuffers() || executable->hasStorageBuffers() || in invalidateCurrentShaderResources()