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Searched refs:highPrecisionFiltering (Results 1 – 12 of 12) sorted by relevance

/external/swiftshader/src/Renderer/
DSampler.cpp63 highPrecisionFiltering = false; in Sampler()
104 state.highPrecisionFiltering = highPrecisionFiltering; in samplerState()
315 void Sampler::setHighPrecisionFiltering(bool highPrecisionFiltering) in setHighPrecisionFiltering() argument
317 this->highPrecisionFiltering = highPrecisionFiltering; in setHighPrecisionFiltering()
DSampler.hpp161 bool highPrecisionFiltering : 1; member
186 void setHighPrecisionFiltering(bool highPrecisionFiltering);
230 bool highPrecisionFiltering; member in sw::Sampler
DVertexProcessor.hpp260 void setHighPrecisionFiltering(unsigned int sampler, bool highPrecisionFiltering);
DPixelProcessor.hpp236 void setHighPrecisionFiltering(unsigned int sampler, bool highPrecisionFiltering);
DRenderer.hpp305 void setHighPrecisionFiltering(SamplerType type, int sampler, bool highPrecisionFiltering);
DVertexProcessor.cpp601 void VertexProcessor::setHighPrecisionFiltering(unsigned int sampler, bool highPrecisionFiltering) in setHighPrecisionFiltering() argument
605 context->sampler[sampler].setHighPrecisionFiltering(highPrecisionFiltering); in setHighPrecisionFiltering()
DPixelProcessor.cpp446 void PixelProcessor::setHighPrecisionFiltering(unsigned int sampler, bool highPrecisionFiltering) in setHighPrecisionFiltering() argument
450 context->sampler[sampler].setHighPrecisionFiltering(highPrecisionFiltering); in setHighPrecisionFiltering()
DRenderer.cpp2486 …oid Renderer::setHighPrecisionFiltering(SamplerType type, int sampler, bool highPrecisionFiltering) in setHighPrecisionFiltering() argument
2490 PixelProcessor::setHighPrecisionFiltering(sampler, highPrecisionFiltering); in setHighPrecisionFiltering()
2494 VertexProcessor::setHighPrecisionFiltering(sampler, highPrecisionFiltering); in setHighPrecisionFiltering()
/external/swiftshader/src/Device/
DSampler.hpp105 bool highPrecisionFiltering; member
/external/swiftshader/src/Pipeline/
DSpirvShaderSampling.cpp71 samplerState.highPrecisionFiltering = false; in getImageSampler()
DSamplerCore.cpp151 …bool force32BitFiltering = state.highPrecisionFiltering && !isYcbcrFormat() && (state.textureFilte… in sampleTexture()
/external/swiftshader/src/Shader/
DSamplerCore.cpp298 …bool forceFloatFiltering = state.highPrecisionFiltering && !hasYuvFormat() && (state.textureFilter… in sampleTexture()