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Searched refs:iLineNum (Results 1 – 3 of 3) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Tools/
DPVRTPFXParser.h646 CPVRTString * const pReturnError, int iLineNum);
DPVRTPFXParser.cpp1971 CPVRTString * const pReturnError, int iLineNum) in ParseTextureFlags() argument
2004 …e %d: %s\n", szBuffer, m_psContext->pnFileLineNumber[iLineNum], m_psContext->ppszEffectFile[iLineN… in ParseTextureFlags()
2035 …e %d: %s\n", szBuffer, m_psContext->pnFileLineNumber[iLineNum], m_psContext->ppszEffectFile[iLineN… in ParseTextureFlags()
/external/pdfium/xfa/fxfa/parser/
Dcxfa_node.cpp3744 int32_t iLineNum = in FindSplitPos() local
3746 if (iLineNum >= iLinesCount) { in FindSplitPos()
3758 iLineNum -= 1; in FindSplitPos()
3759 if (iLineNum == 0) in FindSplitPos()
3762 iLineNum = (int32_t)(fTextNum / fLineHeight); in FindSplitPos()
3765 if (iLineNum <= 0) in FindSplitPos()
3768 float fSplitHeight = iLineNum * fLineHeight + fCapReserve + fStartOffset; in FindSplitPos()
3770 (*pFieldArray)[szBlockIndex * 3 + 1] = iLineNum; in FindSplitPos()
3773 pFieldArray->push_back(iLineNum); in FindSplitPos()