Searched refs:ignoreSign (Results 1 – 2 of 2) sorted by relevance
716 const bool ignoreSign = precision != glu::PRECISION_HIGHP && glu::isDataTypeIntOrIVec(type); in getInputValues() local717 const int numBits = getShaderUintBitCount(m_shaderType, precision) - (ignoreSign ? 1 : 0); in getInputValues()
863 const bool ignoreSign = precision != glu::PRECISION_HIGHP && glu::isDataTypeIntOrIVec(type); in getInputValues() local864 const int numBits = getShaderUintBitCount(m_shaderType, precision) - (ignoreSign ? 1 : 0); in getInputValues()