Searched refs:imagePipeId (Results 1 – 1 of 1) sorted by relevance
133 uint32_t imagePipeId = mScenicSession.AllocResourceId(); in resetNativeWindow() local135 scenic::NewCreateImagePipe2Cmd(imagePipeId, imagePipe.NewRequest(mLoop->dispatcher()))); in resetNativeWindow()138 mMaterial.SetTexture(imagePipeId); in resetNativeWindow()139 mScenicSession.ReleaseResource(imagePipeId); in resetNativeWindow()