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Searched refs:imagePipeId (Results 1 – 1 of 1) sorted by relevance

/external/angle/util/fuchsia/
DScenicWindow.cpp133 uint32_t imagePipeId = mScenicSession.AllocResourceId(); in resetNativeWindow() local
135 scenic::NewCreateImagePipe2Cmd(imagePipeId, imagePipe.NewRequest(mLoop->dispatcher()))); in resetNativeWindow()
138 mMaterial.SetTexture(imagePipeId); in resetNativeWindow()
139 mScenicSession.ReleaseResource(imagePipeId); in resetNativeWindow()