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Searched refs:imageUnitIndex (Results 1 – 4 of 4) sorted by relevance

/external/angle/src/libANGLE/renderer/gl/
DStateManagerGL.cpp238 for (size_t imageUnitIndex = 0; imageUnitIndex < mImages.size(); imageUnitIndex++) in deleteTexture() local
240 if (mImages[imageUnitIndex].texture == texture) in deleteTexture()
242 bindImageTexture(imageUnitIndex, 0, 0, false, 0, GL_READ_ONLY, GL_R32UI); in deleteTexture()
954 for (size_t imageUnitIndex : executable->getActiveImagesMask()) in updateProgramImageBindings() local
956 const gl::ImageUnit &imageUnit = glState.getImageUnit(imageUnitIndex); in updateProgramImageBindings()
960 bindImageTexture(imageUnitIndex, textureGL->getTextureID(), imageUnit.level, in updateProgramImageBindings()
966 bindImageTexture(imageUnitIndex, 0, imageUnit.level, imageUnit.layered, imageUnit.layer, in updateProgramImageBindings()
/external/angle/src/libANGLE/
DState.cpp2994 for (size_t imageUnitIndex : mExecutable->getActiveImagesMask()) in syncImagesInit() local
2996 Texture *texture = mImageUnits[imageUnitIndex].texture.get(); in syncImagesInit()
3054 for (size_t imageUnitIndex : mDirtyImages) in syncImages() local
3056 Texture *texture = mImageUnits[imageUnitIndex].texture.get(); in syncImages()
3200 for (size_t imageUnitIndex : executable.getActiveImagesMask()) in onProgramExecutableChange() local
3202 Texture *image = mImageUnits[imageUnitIndex].texture.get(); in onProgramExecutableChange()
3245 for (size_t imageUnitIndex : programPipeline->getExecutable().getActiveImagesMask()) in onProgramPipelineExecutableChange() local
3247 Texture *image = mImageUnits[imageUnitIndex].texture.get(); in onProgramPipelineExecutableChange()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.cpp2776 GLint imageUnitIndex = in applyTexturesForSRVs() local
2778 ASSERT(imageUnitIndex != -1); in applyTexturesForSRVs()
2779 const gl::ImageUnit &imageUnit = glState.getImageUnit(imageUnitIndex); in applyTexturesForSRVs()
2802 GLint imageUnitIndex = mProgramD3D->getImageMapping(shaderType, imageIndex, false, caps); in applyTexturesForUAVs() local
2803 ASSERT(imageUnitIndex != -1); in applyTexturesForUAVs()
2804 const gl::ImageUnit &imageUnit = glState.getImageUnit(imageUnitIndex); in applyTexturesForUAVs()
/external/angle/src/libANGLE/renderer/vulkan/
DContextVk.cpp3740 for (size_t imageUnitIndex : activeImages) in updateActiveImages() local
3742 const gl::ImageUnit &imageUnit = glState.getImageUnit(imageUnitIndex); in updateActiveImages()
3752 mActiveImages[imageUnitIndex] = textureVk; in updateActiveImages()
3764 gl::ShaderBitSet shaderBits = activeImageShaderBits[imageUnitIndex]; in updateActiveImages()