Home
last modified time | relevance | path

Searched refs:inputVarying (Results 1 – 4 of 4) sorted by relevance

/external/angle/src/compiler/translator/
DTranslatorVulkan.cpp904 for (const ShaderVariable &inputVarying : mInputVaryings) in translateImpl() local
906 if (!inputVarying.isBuiltIn()) in translateImpl()
911 if (inputVarying.name == "gl_PointCoord") in translateImpl()
917 if (inputVarying.name == "gl_FragCoord") in translateImpl()
/external/angle/src/libANGLE/
DProgram.cpp4041 const sh::ShaderVariable &inputVarying, in LinkValidateVaryings() argument
4052 ASSERT(inputVarying.arraySizes.size() == 1u); in LinkValidateVaryings()
4071 LinkValidateVariablesBase(outputVarying, inputVarying, validatePrecision, in LinkValidateVaryings()
4079 if ((outputVarying.name == inputVarying.name) && in LinkValidateVaryings()
4080 (outputVarying.location != inputVarying.location)) in LinkValidateVaryings()
4085 if (!sh::InterpolationTypesMatch(outputVarying.interpolation, inputVarying.interpolation)) in LinkValidateVaryings()
4090 if (shaderVersion == 100 && outputVarying.isInvariant != inputVarying.isInvariant) in LinkValidateVaryings()
DProgram.h916 const sh::ShaderVariable &inputVarying,
/external/angle/src/tests/compiler_tests/
DCollectVariables_test.cpp198 const std::string &inputVarying, in compileGeometryShaderWithInputPrimitive() argument
206 << inputVarying << functionBody; in compileGeometryShaderWithInputPrimitive()