Searched refs:inputVarying (Results 1 – 4 of 4) sorted by relevance
904 for (const ShaderVariable &inputVarying : mInputVaryings) in translateImpl() local906 if (!inputVarying.isBuiltIn()) in translateImpl()911 if (inputVarying.name == "gl_PointCoord") in translateImpl()917 if (inputVarying.name == "gl_FragCoord") in translateImpl()
4041 const sh::ShaderVariable &inputVarying, in LinkValidateVaryings() argument4052 ASSERT(inputVarying.arraySizes.size() == 1u); in LinkValidateVaryings()4071 LinkValidateVariablesBase(outputVarying, inputVarying, validatePrecision, in LinkValidateVaryings()4079 if ((outputVarying.name == inputVarying.name) && in LinkValidateVaryings()4080 (outputVarying.location != inputVarying.location)) in LinkValidateVaryings()4085 if (!sh::InterpolationTypesMatch(outputVarying.interpolation, inputVarying.interpolation)) in LinkValidateVaryings()4090 if (shaderVersion == 100 && outputVarying.isInvariant != inputVarying.isInvariant) in LinkValidateVaryings()
916 const sh::ShaderVariable &inputVarying,
198 const std::string &inputVarying, in compileGeometryShaderWithInputPrimitive() argument206 << inputVarying << functionBody; in compileGeometryShaderWithInputPrimitive()