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Searched refs:ir_txl (Results 1 – 15 of 15) sorted by relevance

/external/mesa3d/src/compiler/glsl/
Dbuiltin_functions.cpp2371 … _texture(ir_txl, v130, glsl_type::vec4_type, glsl_type::sampler1D_type, glsl_type::float_type), in create_builtins()
2372 … _texture(ir_txl, v130, glsl_type::ivec4_type, glsl_type::isampler1D_type, glsl_type::float_type), in create_builtins()
2373 … _texture(ir_txl, v130, glsl_type::uvec4_type, glsl_type::usampler1D_type, glsl_type::float_type), in create_builtins()
2375 … _texture(ir_txl, v130, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec2_type), in create_builtins()
2376 … _texture(ir_txl, v130, glsl_type::ivec4_type, glsl_type::isampler2D_type, glsl_type::vec2_type), in create_builtins()
2377 … _texture(ir_txl, v130, glsl_type::uvec4_type, glsl_type::usampler2D_type, glsl_type::vec2_type), in create_builtins()
2379 … _texture(ir_txl, v130, glsl_type::vec4_type, glsl_type::sampler3D_type, glsl_type::vec3_type), in create_builtins()
2380 … _texture(ir_txl, v130, glsl_type::ivec4_type, glsl_type::isampler3D_type, glsl_type::vec3_type), in create_builtins()
2381 … _texture(ir_txl, v130, glsl_type::uvec4_type, glsl_type::usampler3D_type, glsl_type::vec3_type), in create_builtins()
2383 … _texture(ir_txl, v130, glsl_type::vec4_type, glsl_type::samplerCube_type, glsl_type::vec3_type), in create_builtins()
[all …]
Dir_equals.cpp166 case ir_txl: in equals()
Dir_rvalue_visitor.cpp68 case ir_txl: in rvalue_visit()
Dopt_tree_grafting.cpp285 case ir_txl: in visit_enter()
Dir_hv_accept.cpp205 case ir_txl: in accept()
Dir_clone.cpp238 case ir_txl: in clone()
Dir_print_visitor.cpp360 case ir_txl: in visit()
Dir_reader.cpp1071 case ir_txl: in read_texture()
Dir.h1855 ir_txl, /**< Texture look-up with explicit LOD */ enumerator
Dglsl_to_nir.cpp2364 case ir_txl: in visit()
2539 case ir_txl: in visit()
/external/mesa3d/docs/relnotes/
D10.5.4.rst87 - i965: Rewrite ir_tex to ir_txl with lod 0 for vertex shaders
/external/mesa3d/src/intel/compiler/
Dbrw_vec4_visitor.cpp846 case ir_txl: opcode = SHADER_OPCODE_TXL; break; in emit_texture()
926 if (op == ir_tex || op == ir_txl) { in emit_texture()
Dbrw_vec4_nir.cpp1943 case nir_texop_txl: op = ir_txl; break; in ir_texture_opcode_for_nir_texop()
/external/mesa3d/src/mesa/program/
Dir_to_mesa.cpp1967 case ir_txl: in visit()
/external/mesa3d/src/mesa/state_tracker/
Dst_glsl_to_tgsi.cpp4364 case ir_txl: in visit()