Searched refs:isCubeComplete (Results 1 – 9 of 9) sorted by relevance
190 bool TextureState::isCubeComplete() const in isCubeComplete() function in gl::TextureState219 ASSERT(mType != TextureType::CubeMap || isCubeComplete()); in getBaseLevelDesc()333 if (mType == TextureType::CubeMap && !isCubeComplete()) in computeSamplerCompleteness()583 ASSERT(isCubeComplete()); in getImageDesc()1657 if (!mState.isCubeComplete()) in getAttachmentSize()1675 if (!mState.isCubeComplete()) in getAttachmentFormat()
120 bool isCubeComplete() const;
105 !texture->getTextureState().isCubeComplete()) in CheckAttachmentCompleteness()
5984 if (target == TextureType::CubeMap && !texture->getTextureState().isCubeComplete()) in ValidateGenerateMipmap()
1114 if(!isCubeComplete()) in isSamplerComplete()1131 bool TextureCubeMap::isCubeComplete() const in isCubeComplete() function in es2::TextureCubeMap1163 if(!isCubeComplete()) in isMipmapCubeComplete()1377 if(!isCubeComplete()) in generateMipmaps()
311 bool isCubeComplete() const;
2127 if(!cube->isCubeComplete()) in GenerateMipmap()
457 bool isCubeComplete() const;
2018 bool TextureD3D_Cube::isCubeComplete() const in isCubeComplete() function in rx::TextureD3D_Cube