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Searched refs:isDepth (Results 1 – 22 of 22) sorted by relevance

/external/skia/src/sksl/ir/
DSkSLType.h198 Type(const char* name, SpvDim_ dimensions, bool isDepth, bool isArrayed, bool isMultisampled, in Type() argument
205 , fIsDepth(isDepth) in Type()
221 , fIsDepth(textureType.isDepth()) in Type()
391 bool isDepth() const { in isDepth() function
/external/skqp/src/sksl/ir/
DSkSLType.h180 Type(const char* name, SpvDim_ dimensions, bool isDepth, bool isArrayed, bool isMultisampled, in Type() argument
187 , fIsDepth(isDepth) in Type()
324 bool isDepth() const { in isDepth() function
/external/swiftshader/src/Vulkan/
DVkFormat.h40 bool isDepth() const;
DVkFormat.cpp148 if(isDepth()) aspects |= VK_IMAGE_ASPECT_DEPTH_BIT; in getAspects()
278 bool Format::isDepth() const in isDepth() function in vk::Format
1893 if(target || isDepth() || isStencil()) in pitchB()
1984 if(target || isDepth() || isStencil()) in sliceBUnpadded()
DlibVulkan.cpp197 bool isDepth = format.isDepth(); in ValidateRenderPassPNextChain() local
199 ASSERT(!(aspectReference.aspectMask & VK_IMAGE_ASPECT_COLOR_BIT) || (!isDepth && !isStencil)); in ValidateRenderPassPNextChain()
200 ASSERT(!(aspectReference.aspectMask & VK_IMAGE_ASPECT_DEPTH_BIT) || isDepth); in ValidateRenderPassPNextChain()
539 if(vk::Format(format).isDepth() || vk::Format(format).isStencil()) in vkGetPhysicalDeviceImageFormatProperties()
/external/swiftshader/src/OpenGL/libGLESv2/
DTexture.h155 virtual bool isDepth(GLenum target, GLint level) const = 0;
229 bool isDepth(GLenum target, GLint level) const override;
299 bool isDepth(GLenum target, GLint level) const override;
364 bool isDepth(GLenum target, GLint level) const override;
DDevice.cpp557 bool isDepth = (flags & Device::DEPTH_BUFFER) && Surface::isDepth(source->getInternalFormat()); in stretchRect() local
561 if(!isColor && !isDepth && !isStencil) in stretchRect()
598 else if(isDepth && !scaling && !isOutOfBounds && equalFormats && !hasQuadLayout) in stretchRect()
634 else if(isColor || isDepth || isStencil) in stretchRect()
654 …if(!source || !dest || Surface::isDepth(source->getInternalFormat()) || Surface::isStencil(source-… in stretchCube()
DTexture.cpp786 bool Texture2D::isDepth(GLenum target, GLint level) const in isDepth() function in es2::Texture2D
1266 bool TextureCubeMap::isDepth(GLenum target, GLint level) const in isDepth() function in es2::TextureCubeMap
1813 bool Texture3D::isDepth(GLenum target, GLint level) const in isDepth() function in es2::Texture3D
/external/swiftshader/src/OpenGL/libGLES_CM/
DTexture.h84 virtual bool isDepth(GLenum target, GLint level) const = 0;
149 bool isDepth(GLenum target, GLint level) const override;
DDevice.cpp360 …bool depthStencil = egl::Image::isDepth(source->getInternalFormat()) || egl::Image::isStencil(sour… in stretchRect()
DTexture.cpp637 bool Texture2D::isDepth(GLenum target, GLint level) const in isDepth() function in es1::Texture2D
DlibGLES_CM.cpp1736 if(texture->isCompressed(target, 0) || texture->isDepth(target, 0)) in GenerateMipmapOES()
/external/angle/src/libANGLE/renderer/d3d/
DTextureD3D.h222 bool isDepth(GLint level) const;
354 bool isDepth(GLint level, GLint layer) const;
487 bool isDepth(GLint level) const;
618 bool isDepth(GLint level) const;
DTextureD3D.cpp876 bool TextureD3D_2D::isDepth(GLint level) const in isDepth() function in rx::TextureD3D_2D
1672 bool TextureD3D_Cube::isDepth(GLint level, GLint layer) const in isDepth() function in rx::TextureD3D_Cube
2406 bool TextureD3D_3D::isDepth(GLint level) const in isDepth() function in rx::TextureD3D_3D
3072 bool TextureD3D_2DArray::isDepth(GLint level) const in isDepth() function in rx::TextureD3D_2DArray
/external/swiftshader/src/Renderer/
DSurface.hpp369 static bool isDepth(Format format);
DSurface.cpp1727 if(target || isDepth(format) || isStencil(format)) in pitchB()
1809 if(target || isDepth(format) || isStencil(format)) in sliceB()
2731 bool Surface::isDepth(Format format) in isDepth() function in sw::Surface
3152 !isDepth(format) && in isNormalizedInteger()
3708 return isDepth(external.format); in hasDepth()
/external/mesa3d/src/amd/addrlib/inc/
Daddrinterface.h687 BOOL_32 isDepth; ///< TRUE if the surface uses depth sample ordering within member
775 BOOL_32 isDepth; ///< Surface uses depth sample ordering within micro tile. member
/external/deqp/modules/gles31/functional/
Des31fTextureBorderClampTests.cpp471 const bool isDepth = isDepthFormat(format, mode); in isCoreFilterableFormat() local
477 if (isStencil || isDepth) in isCoreFilterableFormat()
1513 const bool isDepth = isDepthFormat(m_texFormat, m_sampleMode); in init() local
1518 if (isDepth || isFloat) in init()
/external/deqp/framework/opengl/simplereference/
DsglrReferenceContext.cpp3300 bool isDepth = attachments[attNdx] == (isFboBound ? GL_DEPTH_ATTACHMENT : GL_DEPTH); in invalidateSubFramebuffer() local
3304 RC_IF_ERROR(!isColor && !isDepth && !isStencil && !isDepthStencil, GL_INVALID_VALUE, RC_RET_VOID); in invalidateSubFramebuffer()
3307 if (isDepth || isDepthStencil) discardBuffers[1] = true; in invalidateSubFramebuffer()
3317 bool isDepth = ndx == 1; in invalidateSubFramebuffer() local
3320 isDepth ? getDepthMultisampleAccess(getDrawDepthbuffer()) : in invalidateSubFramebuffer()
3331 else if (isDepth) in invalidateSubFramebuffer()
/external/mesa3d/src/amd/addrlib/src/r800/
Degbaddrlib.cpp1326 BOOL_32 isDepthSampleOrder = pIn->isDepth; in DispatchComputeSurfaceAddrFromCoord()
2187 BOOL_32 isDepthSampleOrder = pIn->isDepth; in DispatchComputeSurfaceCoordFromAddr()
/external/skqp/src/sksl/
DSkSLSPIRVCodeGenerator.cpp530 type.dimensions(), type.isDepth(), type.isArrayed(), in getType()
/external/skia/src/sksl/
DSkSLSPIRVCodeGenerator.cpp553 type.dimensions(), type.isDepth(), type.isArrayed(), in getType()