/external/skia/src/sksl/ir/ |
D | SkSLType.h | 198 Type(const char* name, SpvDim_ dimensions, bool isDepth, bool isArrayed, bool isMultisampled, in Type() argument 205 , fIsDepth(isDepth) in Type() 221 , fIsDepth(textureType.isDepth()) in Type() 391 bool isDepth() const { in isDepth() function
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/external/skqp/src/sksl/ir/ |
D | SkSLType.h | 180 Type(const char* name, SpvDim_ dimensions, bool isDepth, bool isArrayed, bool isMultisampled, in Type() argument 187 , fIsDepth(isDepth) in Type() 324 bool isDepth() const { in isDepth() function
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/external/swiftshader/src/Vulkan/ |
D | VkFormat.h | 40 bool isDepth() const;
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D | VkFormat.cpp | 148 if(isDepth()) aspects |= VK_IMAGE_ASPECT_DEPTH_BIT; in getAspects() 278 bool Format::isDepth() const in isDepth() function in vk::Format 1893 if(target || isDepth() || isStencil()) in pitchB() 1984 if(target || isDepth() || isStencil()) in sliceBUnpadded()
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D | libVulkan.cpp | 197 bool isDepth = format.isDepth(); in ValidateRenderPassPNextChain() local 199 ASSERT(!(aspectReference.aspectMask & VK_IMAGE_ASPECT_COLOR_BIT) || (!isDepth && !isStencil)); in ValidateRenderPassPNextChain() 200 ASSERT(!(aspectReference.aspectMask & VK_IMAGE_ASPECT_DEPTH_BIT) || isDepth); in ValidateRenderPassPNextChain() 539 if(vk::Format(format).isDepth() || vk::Format(format).isStencil()) in vkGetPhysicalDeviceImageFormatProperties()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Texture.h | 155 virtual bool isDepth(GLenum target, GLint level) const = 0; 229 bool isDepth(GLenum target, GLint level) const override; 299 bool isDepth(GLenum target, GLint level) const override; 364 bool isDepth(GLenum target, GLint level) const override;
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D | Device.cpp | 557 bool isDepth = (flags & Device::DEPTH_BUFFER) && Surface::isDepth(source->getInternalFormat()); in stretchRect() local 561 if(!isColor && !isDepth && !isStencil) in stretchRect() 598 else if(isDepth && !scaling && !isOutOfBounds && equalFormats && !hasQuadLayout) in stretchRect() 634 else if(isColor || isDepth || isStencil) in stretchRect() 654 …if(!source || !dest || Surface::isDepth(source->getInternalFormat()) || Surface::isStencil(source-… in stretchCube()
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D | Texture.cpp | 786 bool Texture2D::isDepth(GLenum target, GLint level) const in isDepth() function in es2::Texture2D 1266 bool TextureCubeMap::isDepth(GLenum target, GLint level) const in isDepth() function in es2::TextureCubeMap 1813 bool Texture3D::isDepth(GLenum target, GLint level) const in isDepth() function in es2::Texture3D
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | Texture.h | 84 virtual bool isDepth(GLenum target, GLint level) const = 0; 149 bool isDepth(GLenum target, GLint level) const override;
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D | Device.cpp | 360 …bool depthStencil = egl::Image::isDepth(source->getInternalFormat()) || egl::Image::isStencil(sour… in stretchRect()
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D | Texture.cpp | 637 bool Texture2D::isDepth(GLenum target, GLint level) const in isDepth() function in es1::Texture2D
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D | libGLES_CM.cpp | 1736 if(texture->isCompressed(target, 0) || texture->isDepth(target, 0)) in GenerateMipmapOES()
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/external/angle/src/libANGLE/renderer/d3d/ |
D | TextureD3D.h | 222 bool isDepth(GLint level) const; 354 bool isDepth(GLint level, GLint layer) const; 487 bool isDepth(GLint level) const; 618 bool isDepth(GLint level) const;
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D | TextureD3D.cpp | 876 bool TextureD3D_2D::isDepth(GLint level) const in isDepth() function in rx::TextureD3D_2D 1672 bool TextureD3D_Cube::isDepth(GLint level, GLint layer) const in isDepth() function in rx::TextureD3D_Cube 2406 bool TextureD3D_3D::isDepth(GLint level) const in isDepth() function in rx::TextureD3D_3D 3072 bool TextureD3D_2DArray::isDepth(GLint level) const in isDepth() function in rx::TextureD3D_2DArray
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/external/swiftshader/src/Renderer/ |
D | Surface.hpp | 369 static bool isDepth(Format format);
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D | Surface.cpp | 1727 if(target || isDepth(format) || isStencil(format)) in pitchB() 1809 if(target || isDepth(format) || isStencil(format)) in sliceB() 2731 bool Surface::isDepth(Format format) in isDepth() function in sw::Surface 3152 !isDepth(format) && in isNormalizedInteger() 3708 return isDepth(external.format); in hasDepth()
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/external/mesa3d/src/amd/addrlib/inc/ |
D | addrinterface.h | 687 BOOL_32 isDepth; ///< TRUE if the surface uses depth sample ordering within member 775 BOOL_32 isDepth; ///< Surface uses depth sample ordering within micro tile. member
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/external/deqp/modules/gles31/functional/ |
D | es31fTextureBorderClampTests.cpp | 471 const bool isDepth = isDepthFormat(format, mode); in isCoreFilterableFormat() local 477 if (isStencil || isDepth) in isCoreFilterableFormat() 1513 const bool isDepth = isDepthFormat(m_texFormat, m_sampleMode); in init() local 1518 if (isDepth || isFloat) in init()
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/external/deqp/framework/opengl/simplereference/ |
D | sglrReferenceContext.cpp | 3300 bool isDepth = attachments[attNdx] == (isFboBound ? GL_DEPTH_ATTACHMENT : GL_DEPTH); in invalidateSubFramebuffer() local 3304 RC_IF_ERROR(!isColor && !isDepth && !isStencil && !isDepthStencil, GL_INVALID_VALUE, RC_RET_VOID); in invalidateSubFramebuffer() 3307 if (isDepth || isDepthStencil) discardBuffers[1] = true; in invalidateSubFramebuffer() 3317 bool isDepth = ndx == 1; in invalidateSubFramebuffer() local 3320 isDepth ? getDepthMultisampleAccess(getDrawDepthbuffer()) : in invalidateSubFramebuffer() 3331 else if (isDepth) in invalidateSubFramebuffer()
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/external/mesa3d/src/amd/addrlib/src/r800/ |
D | egbaddrlib.cpp | 1326 BOOL_32 isDepthSampleOrder = pIn->isDepth; in DispatchComputeSurfaceAddrFromCoord() 2187 BOOL_32 isDepthSampleOrder = pIn->isDepth; in DispatchComputeSurfaceCoordFromAddr()
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/external/skqp/src/sksl/ |
D | SkSLSPIRVCodeGenerator.cpp | 530 type.dimensions(), type.isDepth(), type.isArrayed(), in getType()
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/external/skia/src/sksl/ |
D | SkSLSPIRVCodeGenerator.cpp | 553 type.dimensions(), type.isDepth(), type.isArrayed(), in getType()
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