Home
last modified time | relevance | path

Searched refs:isDepthStencil (Results 1 – 6 of 6) sorted by relevance

/external/deqp/external/vulkancts/modules/vulkan/renderpass/
DvktRenderPassUnusedClearAttachmentTests.cpp321 const bool isDepthStencil = hasDepthStencil(testParams.depthStencilType); in createRenderPass() local
338 if (isDepthStencil) in createRenderPass()
374 if (isDepthStencil) in createRenderPass()
/external/deqp/external/vulkancts/modules/vulkan/pipeline/
DvktPipelineSamplerTests.cpp1146 const bool isDepthStencil = !isCompressed in createAllFormatsSamplerTests() local
1155 if (separateStencilUsage && !isDepthStencil) in createAllFormatsSamplerTests()
/external/deqp/external/vulkancts/modules/vulkan/api/
DvktApiImageClearingTests.cpp1437 const bool isDepthStencil = isDepthStencilFormat(m_params.imageFormat); in iterate() local
1438 …const VkAccessFlags accessMask = (isDepthStencil ? VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT … in iterate()
1439 …VkImageLayout attachmentLayout = (isDepthStencil ? VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIM… in iterate()
/external/deqp/external/vulkancts/modules/vulkan/synchronization/
DvktSynchronizationOperation.cpp1111 const bool isDepthStencil = isDepthStencilFormat(resourceDesc.imageFormat); in Support() local
1112 …m_requiredQueueFlags = (isDepthStencil || m_type == TYPE_BLIT ? VK_QUEUE_GRAPHICS_BIT : VK_QUEUE_… in Support()
1115 DE_ASSERT(m_type != TYPE_BLIT || !isDepthStencil); in Support()
1319 const bool isDepthStencil = isDepthStencilFormat(resourceDesc.imageFormat); in CopySupport() local
1320 …m_requiredQueueFlags = (isDepthStencil || m_type == TYPE_BLIT ? VK_QUEUE_GRAPHICS_BIT : VK_QUEUE_… in CopySupport()
1323 DE_ASSERT(m_type != TYPE_BLIT || !isDepthStencil); in CopySupport()
/external/deqp/framework/opengl/simplereference/
DsglrReferenceContext.cpp3302 bool isDepthStencil = isFboBound && attachments[attNdx] == GL_DEPTH_STENCIL_ATTACHMENT; in invalidateSubFramebuffer() local
3304 RC_IF_ERROR(!isColor && !isDepth && !isStencil && !isDepthStencil, GL_INVALID_VALUE, RC_RET_VOID); in invalidateSubFramebuffer()
3307 if (isDepth || isDepthStencil) discardBuffers[1] = true; in invalidateSubFramebuffer()
3308 if (isStencil || isDepthStencil) discardBuffers[2] = true; in invalidateSubFramebuffer()
/external/angle/src/libANGLE/renderer/vulkan/
Dvk_helpers.cpp2459 bool isDepthStencil = angleFormat.depthBits > 0 || angleFormat.stencilBits > 0; in clear() local
2461 if (isDepthStencil) in clear()