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Searched refs:isDrawPoint (Results 1 – 12 of 12) sorted by relevance

/external/swiftshader/src/Device/
DSetupProcessor.cpp72 state.isDrawPoint = context->isDrawPoint(true); in update()
DSetupProcessor.hpp46 bool isDrawPoint : 1; member
DContext.hpp80 bool isDrawPoint(bool polygonModeAware) const;
DContext.cpp32 bool Context::isDrawPoint(bool polygonModeAware) const in isDrawPoint() function in sw::Context
/external/swiftshader/src/Renderer/
DSetupProcessor.cpp76 state.isDrawPoint = context->isDrawPoint(true); in update()
119 const bool point = context->isDrawPoint(true); in update()
DContext.cpp66 bool Context::isDrawPoint(bool fillModeAware) const in isDrawPoint() function in sw::Context
500 return isDrawPoint(true) && (input[PointSize] || (!preTransformed && pointScaleActive())); in pointSizeActive()
734 return isDrawPoint(true) && pointSpriteEnable; in pointSpriteActive()
744 return isDrawPoint(true) && pointScaleEnable; in pointScaleActive()
1195 if(isDrawPoint(true)) in perspectiveActive()
DSetupProcessor.hpp42 bool isDrawPoint : 1; member
DContext.hpp290 bool isDrawPoint(bool fillModeAware = false) const;
DPixelProcessor.cpp1072 const bool point = context->isDrawPoint(true); in update()
DRenderer.cpp526 if(setupState.isDrawPoint) in draw()
/external/swiftshader/src/Pipeline/
DSetupRoutine.cpp46 const bool point = state.isDrawPoint; in generate()
/external/swiftshader/src/Shader/
DSetupRoutine.cpp49 const bool point = state.isDrawPoint; in generate()