Searched refs:isFatal (Results 1 – 10 of 10) sorted by relevance
70 virtual bool isFatal (void) const { return false; } in isFatal() function in tcu::TestException103 virtual bool isFatal (void) const { return true; } in isFatal() function in tcu::ResourceError
223 m_testCtx.setTerminateAfter(e.isFatal()); in enterTestCase()310 m_testCtx.setTerminateAfter(e.isFatal()); in iterateTestCase()
174 if (!handled && cause.isFatal()) { in doLockedSignalCompleted()206 internal fun Throwable.isFatal() = try { in isFatal() method
219 if (!handled && cause.isFatal()) { in doLockedSignalCompleted()291 …private fun Throwable.isFatal() = this is VirtualMachineError || this is ThreadDeath || this is Li… method
210 m_testCtx.setTerminateAfter(e.isFatal()); in executeInner()241 m_testCtx.setTerminateAfter(e.isFatal()); in executeInner()
282 boolean isFatal = retryDelayMs == C.TIME_UNSET; in onLoadError()293 isFatal); in onLoadError()294 return isFatal in onLoadError()
851 if (err.isFatal()) { in push_sink()1116 if (err.isFatal()) { in Run()
52 bool isFatal() const { return fFatal; } in isFatal() function
917 if (result.isFatal()) { in push_sink()1133 if (result.isFatal()) { in Run()
69 bool isFatal() { return fStatus == Status::Fatal; } in isFatal() function