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Searched refs:isMipmapComplete (Results 1 – 8 of 8) sorted by relevance

/external/swiftshader/src/OpenGL/libGLESv2/
DTexture.h245 bool isMipmapComplete() const;
378 bool isMipmapComplete() const;
DTexture.cpp730 if(!isMipmapComplete()) in isSamplerComplete()
740 bool Texture2D::isMipmapComplete() const in isMipmapComplete() function in es2::Texture2D
1748 if(!isMipmapComplete()) in isSamplerComplete()
1758 bool Texture3D::isMipmapComplete() const in isMipmapComplete() function in es2::Texture3D
/external/swiftshader/src/OpenGL/libGLES_CM/
DTexture.cpp589 if(!generateMipmap && !isMipmapComplete()) in isSamplerComplete()
599 bool Texture2D::isMipmapComplete() const in isMipmapComplete() function in es1::Texture2D
DTexture.h165 bool isMipmapComplete() const;
/external/angle/src/libANGLE/
DTexture.h345 bool isMipmapComplete() const;
DvalidationEGL.cpp145 (!texture->isMipmapComplete() || static_cast<GLuint>(level) < effectiveBaseLevel || in ValidateCreateImageMipLevelCommon()
151 if (level == 0 && !texture->isMipmapComplete() && in ValidateCreateImageMipLevelCommon()
2255 if (level == 0 && !texture->isMipmapComplete() && in ValidateCreateImage()
DTexture.cpp983 bool Texture::isMipmapComplete() const in isMipmapComplete() function in gl::Texture
1474 if (!isMipmapComplete()) in generateMipmap()
DFramebuffer.cpp133 if (attachmentMipLevel != texture->getBaseLevel() && !texture->isMipmapComplete()) in CheckAttachmentCompleteness()