Searched refs:isNeeded (Results 1 – 2 of 2) sorted by relevance
1145 bool *isNeeded, in emulatePrecisionIfNeeded() argument1148 *isNeeded = getResources().WEBGL_debug_shader_precision && getPragma().debugShaderPrecision; in emulatePrecisionIfNeeded()1150 if (*isNeeded) in emulatePrecisionIfNeeded()
181 bool *isNeeded,