/external/angle/src/libANGLE/ |
D | Query.cpp | 76 angle::Result Query::isResultAvailable(const Context *context, bool *available) in isResultAvailable() function in gl::Query 78 return mQuery->isResultAvailable(context, available); in isResultAvailable()
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D | Query.h | 47 angle::Result isResultAvailable(const Context *context, bool *available);
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D | Context.cpp | 71 ANGLE_TRY(query->isResultAvailable(context, &available)); in GetQueryObjectParameter()
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/external/angle/src/libANGLE/renderer/gl/ |
D | QueryGL.h | 51 angle::Result isResultAvailable(const gl::Context *context, bool *available) override; 88 angle::Result isResultAvailable(const gl::Context *context, bool *available) override;
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D | QueryGL.cpp | 142 angle::Result StandardQueryGL::isResultAvailable(const gl::Context *context, bool *available) in isResultAvailable() function in rx::StandardQueryGL 364 angle::Result SyncQueryGL::isResultAvailable(const gl::Context *context, bool *available) in isResultAvailable() function in rx::SyncQueryGL
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Query.h | 37 GLboolean isResultAvailable();
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D | Query.cpp | 124 GLboolean Query::isResultAvailable() in isResultAvailable() function in es2::Query
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D | libGLESv3.cpp | 819 params[0] = queryObject->isResultAvailable(); in GetQueryObjectuiv()
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D | libGLESv2.cpp | 3063 params[0] = queryObject->isResultAvailable(); in GetQueryObjectuivEXT()
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/external/angle/src/libANGLE/renderer/null/ |
D | QueryNULL.h | 31 angle::Result isResultAvailable(const gl::Context *context, bool *available) override;
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D | QueryNULL.cpp | 60 angle::Result QueryNULL::isResultAvailable(const gl::Context *context, bool *available) in isResultAvailable() function in rx::QueryNULL
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/external/angle/src/libANGLE/renderer/d3d/d3d9/ |
D | Query9.h | 32 angle::Result isResultAvailable(const gl::Context *context, bool *available) override;
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D | Query9.cpp | 112 angle::Result Query9::isResultAvailable(const gl::Context *context, bool *available) in isResultAvailable() function in rx::Query9
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/external/angle/src/libANGLE/renderer/ |
D | QueryImpl.h | 38 virtual angle::Result isResultAvailable(const gl::Context *context, bool *available) = 0;
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/external/angle/src/libANGLE/renderer/vulkan/ |
D | QueryVk.h | 35 angle::Result isResultAvailable(const gl::Context *context, bool *available) override;
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D | QueryVk.cpp | 287 angle::Result QueryVk::isResultAvailable(const gl::Context *context, bool *available) in isResultAvailable() function in rx::QueryVk
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | Query11.h | 35 angle::Result isResultAvailable(const gl::Context *context, bool *available) override;
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D | Query11.cpp | 122 angle::Result Query11::isResultAvailable(const gl::Context *context, bool *available) in isResultAvailable() function in rx::Query11
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