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Searched refs:isSampleCoverageEnabled (Results 1 – 11 of 11) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DRendererD3D.cpp201 if (glState.isSampleCoverageEnabled()) in GetBlendSampleMask()
/external/angle/src/libANGLE/
DState.h213 bool isSampleCoverageEnabled() const { return mSampleCoverage; } in isSampleCoverageEnabled() function
778 bool isEarlyFragmentTestsOptimizationAllowed() const { return isSampleCoverageEnabled(); } in isEarlyFragmentTestsOptimizationAllowed()
DState.cpp1249 return isSampleCoverageEnabled(); in getEnableFeature()
/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.h343 bool isSampleCoverageEnabled() const;
DContext.cpp576 bool Context::isSampleCoverageEnabled() const in isSampleCoverageEnabled() function in es1::Context
DlibGLES_CM.cpp2486 case GL_SAMPLE_COVERAGE: return context->isSampleCoverageEnabled(); break; in IsEnabled()
/external/swiftshader/src/OpenGL/libGLESv2/
DContext.h480 bool isSampleCoverageEnabled() const;
DContext.cpp601 bool Context::isSampleCoverageEnabled() const in isSampleCoverageEnabled() function in es2::Context
DlibGLESv2.cpp3826 case GL_SAMPLE_COVERAGE: return context->isSampleCoverageEnabled(); in IsEnabled()
/external/angle/src/libANGLE/renderer/gl/
DStateManagerGL.cpp1597 setSampleCoverageEnabled(state.isSampleCoverageEnabled()); in syncState()
/external/angle/src/libANGLE/renderer/vulkan/
DContextVk.cpp161 if (!glState.isSampleCoverageEnabled()) in GetCoverageSampleCount()
176 if (!glState.isSampleCoverageEnabled()) in ApplySampleCoverage()