Searched refs:isSamplerComplete (Results 1 – 9 of 9) sorted by relevance
153 virtual bool isSamplerComplete(Sampler *sampler) const = 0;227 bool isSamplerComplete(Sampler *sampler) const override;297 bool isSamplerComplete(Sampler *sampler) const override;362 bool isSamplerComplete(Sampler *sampler) const override;
721 bool Texture2D::isSamplerComplete(Sampler *sampler) const in isSamplerComplete() function in es2::Texture2D1105 bool TextureCubeMap::isSamplerComplete(Sampler *sampler) const in isSamplerComplete() function in es2::TextureCubeMap1739 bool Texture3D::isSamplerComplete(Sampler *sampler) const in isSamplerComplete() function in es2::Texture3D
3162 if(texture->isSamplerComplete(samplerObject)) in applyTextures()4420 if(textureLevel != 0 && !texture->isSamplerComplete(nullptr)) in validateSharedImage()4425 if(textureLevel == 0 && !texture->isSamplerComplete(nullptr) && texture->hasNonBaseLevels()) in validateSharedImage()
82 virtual bool isSamplerComplete() const = 0;147 bool isSamplerComplete() const override;
412 ASSERT(isSamplerComplete()); in getTopLevel()572 bool Texture2D::isSamplerComplete() const in isSamplerComplete() function in es1::Texture2D
2092 if(texture && texture->isSamplerComplete()) in applyTextures()3162 if(textureLevel != 0 && !texture->isSamplerComplete()) in validateSharedImage()3167 if(textureLevel == 0 && !(texture->isSamplerComplete() && texture->getTopLevel() == 0)) in validateSharedImage()
491 bool isSamplerComplete(const Context *context, const Sampler *optionalSampler);
1785 bool Texture::isSamplerComplete(const Context *context, const Sampler *optionalSampler) in isSamplerComplete() function in gl::Texture
602 if (!texture->isSamplerComplete(context, sampler)) in updateActiveTextureState()