Searched refs:isWebGL (Results 1 – 13 of 13) sorted by relevance
23 bool isWebGL,130 bool isWebGL, in ValidateGlobalInitializerTraverser() argument134 mIsWebGL(isWebGL), in ValidateGlobalInitializerTraverser()146 bool isWebGL, in ValidateGlobalInitializer() argument150 ValidateGlobalInitializerTraverser validate(shaderVersion, isWebGL, in ValidateGlobalInitializer()
18 bool isWebGL,
27 bool isWebGL, in SelectShaderSpec() argument40 return isWebGL ? SH_WEBGL3_SPEC : SH_GLES3_1_SPEC; in SelectShaderSpec()44 return isWebGL ? SH_WEBGL2_SPEC : SH_GLES3_SPEC; in SelectShaderSpec()49 if (!isWebGL && majorVersion == 1) in SelectShaderSpec()54 return isWebGL ? SH_WEBGL_SPEC : SH_GLES2_SPEC; in SelectShaderSpec()
568 bool isWebGL() const { return mState.isWebGL(); } in isWebGL() function
115 bool isWebGL() const { return mExtensions.webglCompatibility; } in isWebGL() function117 bool isWebGL1() const { return (isWebGL() && mClientVersion.major == 2); } in isWebGL1()
882 ASSERT(context->isWebGL()); in ValidateWebGLNamePrefix()897 ASSERT(context->isWebGL()); in ValidateWebGLNameLength()4273 if (context->isWebGL()) in ValidateBindAttribLocation()
3525 (!mSupportedExtensions.robustBufferAccessBehavior && (mState.isWebGL() || mRobustAccess)); in updateCaps()
32 bool isWebGL = context->getExtensions().webglCompatibility; in compile() local33 if (isWebGL && mData.getShaderType() != gl::ShaderType::Compute) in compile()
4119 if (mState.getClientMajorVersion() != 2 || mState.isWebGL()) in shouldEmulateSeamfulCubeMapSampling()
29 bool isWebGL = context->getExtensions().webglCompatibility;30 if (isWebGL && mData.getShaderType() != gl::ShaderType::Compute)
558 if (context->isWebGL())
247 bool isWebGL = context->getExtensions().webglCompatibility; in compile() local248 if (isWebGL && (mData.getShaderType() != gl::ShaderType::Compute)) in compile()253 if (isWebGL && !context->getState().getEnableFeature(GL_TEXTURE_RECTANGLE_ANGLE)) in compile()336 if (features.clampArrayAccess.enabled || isWebGL) in compile()
638 outside && (context->isRobustResourceInitEnabled() || context->isWebGL()); in copyImage()