Searched refs:is_shad (Results 1 – 3 of 3) sorted by relevance
/external/virglrenderer/src/ |
D | vrend_blitter.c | 174 int is_shad; in blit_build_frag_tex_col() local 218 vrend_shader_samplertypeconv(tgsi_tex_target, &is_shad), twm, in blit_build_frag_tex_col() 239 int is_shad; in blit_build_frag_tex_col_msaa() local 266 vrend_shader_samplertypeconv(tgsi_tex_target, &is_shad), in blit_build_frag_tex_col_msaa() 283 int is_shad; in blit_build_frag_tex_writedepth() local 317 vrend_shader_samplertypeconv(tgsi_tex_target, &is_shad), twm); in blit_build_frag_tex_writedepth() 333 int is_shad; in blit_build_frag_blit_msaa_depth() local 351 vrend_shader_samplertypeconv(tgsi_tex_target, &is_shad), ivec, twm); in blit_build_frag_blit_msaa_depth()
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D | vrend_shader.h | 125 const char *vrend_shader_samplertypeconv(int sampler_type, int *is_shad);
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D | vrend_shader.c | 1744 bool *is_shad) in set_texture_reqs() argument 1761 *is_shad = true; in set_texture_reqs() 1774 *is_shad = true; in set_texture_reqs() 1784 *is_shad = true; in set_texture_reqs() 1810 bool is_shad; in emit_txq() local 1813 if (set_texture_reqs(ctx, inst, sreg_index, &is_shad) == false) in emit_txq() 1884 bool is_shad; in emit_txqs() local 1888 if (set_texture_reqs(ctx, inst, sreg_index, &is_shad) == false) in emit_txqs() 2064 bool is_shad = false; in translate_tex() local 2071 if (set_texture_reqs(ctx, inst, sinfo->sreg_index, &is_shad) == false) in translate_tex() [all …]
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