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Searched refs:is_uniform (Results 1 – 14 of 14) sorted by relevance

/external/angle/third_party/spirv-tools/src/source/opt/
Dloop_unswitch_pass.cpp509 bool& is_uniform = dynamically_uniform_[var->result_id()]; in IsDynamicallyUniform() local
510 is_uniform = false; in IsDynamicallyUniform()
513 [&is_uniform](const Instruction&) { in IsDynamicallyUniform()
514 is_uniform = true; in IsDynamicallyUniform()
517 if (is_uniform) { in IsDynamicallyUniform()
518 return is_uniform; in IsDynamicallyUniform()
523 return is_uniform = true; in IsDynamicallyUniform()
527 return is_uniform = false; in IsDynamicallyUniform()
537 return is_uniform = false; in IsDynamicallyUniform()
541 return is_uniform = false; in IsDynamicallyUniform()
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/external/deqp-deps/SPIRV-Tools/source/opt/
Dloop_unswitch_pass.cpp509 bool& is_uniform = dynamically_uniform_[var->result_id()]; in IsDynamicallyUniform() local
510 is_uniform = false; in IsDynamicallyUniform()
513 [&is_uniform](const Instruction&) { in IsDynamicallyUniform()
514 is_uniform = true; in IsDynamicallyUniform()
517 if (is_uniform) { in IsDynamicallyUniform()
518 return is_uniform; in IsDynamicallyUniform()
523 return is_uniform = true; in IsDynamicallyUniform()
527 return is_uniform = false; in IsDynamicallyUniform()
537 return is_uniform = false; in IsDynamicallyUniform()
541 return is_uniform = false; in IsDynamicallyUniform()
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/external/swiftshader/third_party/SPIRV-Tools/source/opt/
Dloop_unswitch_pass.cpp509 bool& is_uniform = dynamically_uniform_[var->result_id()]; in IsDynamicallyUniform() local
510 is_uniform = false; in IsDynamicallyUniform()
513 [&is_uniform](const Instruction&) { in IsDynamicallyUniform()
514 is_uniform = true; in IsDynamicallyUniform()
517 if (is_uniform) { in IsDynamicallyUniform()
518 return is_uniform; in IsDynamicallyUniform()
523 return is_uniform = true; in IsDynamicallyUniform()
527 return is_uniform = false; in IsDynamicallyUniform()
537 return is_uniform = false; in IsDynamicallyUniform()
541 return is_uniform = false; in IsDynamicallyUniform()
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/external/mesa3d/src/broadcom/compiler/
Dvir_register_allocate.c234 bool is_uniform = vir_is_mov_uniform(c, spill_temp); in v3d_spill_reg() local
238 if (!is_uniform) { in v3d_spill_reg()
252 if (is_uniform) { in v3d_spill_reg()
290 if (is_uniform) { in v3d_spill_reg()
316 if (is_uniform) { in v3d_spill_reg()
333 if (!is_uniform && !last_thrsw && c->last_thrsw && in v3d_spill_reg()
732 bool is_uniform = vir_is_mov_uniform(c, map[node].temp); in v3d_register_allocate() local
733 if (i > 0 && !is_uniform) in v3d_register_allocate()
739 if (is_uniform || thread_index == 0) { in v3d_register_allocate()
747 if (!is_uniform) { in v3d_register_allocate()
/external/mesa3d/src/intel/compiler/
Dbrw_ir_vec4.h144 is_uniform(const src_reg &reg) in is_uniform() function
147 (!reg.reladdr || is_uniform(*reg.reladdr)); in is_uniform()
198 if (is_uniform(src_reg(reg))) in horiz_offset()
Dbrw_fs_lower_regioning.cpp83 if (!is_uniform(inst->src[i]) && !inst->is_control_source(i)) { in required_dst_byte_stride()
113 if (!is_uniform(inst->src[i]) && !inst->is_control_source(i)) in required_dst_byte_offset()
158 !is_uniform(inst->src[i]) && in has_invalid_src_region()
Dbrw_vec4_copy_propagation.cpp323 if (inst->size_written > REG_SIZE && is_uniform(value)) in try_copy_propagate()
Dbrw_ir_fs.h272 is_uniform(const fs_reg &reg) in is_uniform() function
Dbrw_vec4.cpp891 if (is_uniform(inst->src[0]) || in opt_algebraic()
2325 if (!is_uniform(linst->src[i]) && !is_interleaved_attr) in lower_simd_width()
2420 if ((is_uniform(src) || in is_supported_64bit_region()
Dbrw_fs.cpp394 return !is_uniform(src[0]); in has_source_and_destination_hazard()
2850 if (is_uniform(inst->src[0])) { in opt_algebraic()
2875 if (is_uniform(inst->src[0])) { in opt_algebraic()
6294 const bool is_scalar_exception = is_uniform(inst->src[i]) && in get_fpu_lowered_simd_width()
6765 return (is_uniform(inst->src[0]) ? in get_lowered_simd_width()
/external/boringssl/src/crypto/fipsmodule/bn/
Dprime.c742 int is_uniform; in BN_primality_test() local
743 if (!bn_rand_secret_range(b, &is_uniform, 2, miller_rabin.w1)) { in BN_primality_test()
746 uniform_iterations += is_uniform; in BN_primality_test()
/external/mesa3d/src/panfrost/midgard/
Ddisassemble.c144 bool is_uniform = false; in print_reg() local
151 is_uniform = true; in print_reg()
156 is_uniform = true; in print_reg()
160 if (is_uniform) in print_reg()
Dmidgard_compile.c1495 bool is_uniform = instr->intrinsic == nir_intrinsic_load_uniform; in emit_intrinsic() local
1530 if (is_uniform && !ctx->is_blend) { in emit_intrinsic()
/external/skia/src/sksl/
DSkSLByteCodeGenerator.cpp47 static inline bool is_uniform(const SkSL::Variable& var) { in is_uniform() function
94 bool isUniform = is_uniform(var); in getLocation()
104 if (isUniform != is_uniform(*declVar)) { in getLocation()
1448 if (is_uniform(*declVar)) { in generateCode()