Searched refs:kDefaultUniformNames (Results 1 – 4 of 4) sorted by relevance
24 constexpr gl::ShaderMap<const char *> kDefaultUniformNames = { variable
715 AddResourceInfo(&(*variableInfoMapOut)[shaderType], kDefaultUniformNames[shaderType], in AssignUniformBindings()
164 constexpr gl::ShaderMap<const char *> kDefaultUniformNames = { variable835 << ", std140) uniform " << kDefaultUniformNames[shaderType] << "\n{\n"; in translateImpl()
644 const std::string uniformBlockName = kDefaultUniformNames[shaderType]; in createPipelineLayout()832 const std::string uniformBlockName = kDefaultUniformNames[shaderType]; in updateDefaultUniformsDescriptorSet()