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Searched refs:kDefaultUniformNames (Results 1 – 4 of 4) sorted by relevance

/external/angle/src/libANGLE/renderer/
Dglslang_wrapper_utils.h24 constexpr gl::ShaderMap<const char *> kDefaultUniformNames = { variable
Dglslang_wrapper_utils.cpp715 AddResourceInfo(&(*variableInfoMapOut)[shaderType], kDefaultUniformNames[shaderType], in AssignUniformBindings()
/external/angle/src/compiler/translator/
DTranslatorVulkan.cpp164 constexpr gl::ShaderMap<const char *> kDefaultUniformNames = { variable
835 << ", std140) uniform " << kDefaultUniformNames[shaderType] << "\n{\n"; in translateImpl()
/external/angle/src/libANGLE/renderer/vulkan/
DProgramExecutableVk.cpp644 const std::string uniformBlockName = kDefaultUniformNames[shaderType]; in createPipelineLayout()
832 const std::string uniformBlockName = kDefaultUniformNames[shaderType]; in updateDefaultUniformsDescriptorSet()