/external/skqp/src/gpu/gradients/ |
D | GrUnrolledBinaryGradientColorizer.cpp | 64 fScale0_1Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode() 68 kFragment_GrShaderFlag, kFloat4_GrSLType, kDefault_GrSLPrecision, "scale2_3"); in emitCode() 72 kFragment_GrShaderFlag, kFloat4_GrSLType, kDefault_GrSLPrecision, "scale4_5"); in emitCode() 76 kFragment_GrShaderFlag, kFloat4_GrSLType, kDefault_GrSLPrecision, "scale6_7"); in emitCode() 80 kFragment_GrShaderFlag, kFloat4_GrSLType, kDefault_GrSLPrecision, "scale8_9"); in emitCode() 84 kFragment_GrShaderFlag, kFloat4_GrSLType, kDefault_GrSLPrecision, "scale10_11"); in emitCode() 88 kFragment_GrShaderFlag, kFloat4_GrSLType, kDefault_GrSLPrecision, "scale12_13"); in emitCode() 92 kFragment_GrShaderFlag, kFloat4_GrSLType, kDefault_GrSLPrecision, "scale14_15"); in emitCode() 94 fBias0_1Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode() 97 fBias2_3Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode() [all …]
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D | GrDualIntervalGradientColorizer.cpp | 36 fScale01Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode() 38 fBias01Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode() 40 fScale23Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode() 42 fBias23Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode() 44 fThresholdVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType, in emitCode()
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D | GrSingleIntervalGradientColorizer.cpp | 30 fStartVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf4_GrSLType, in emitCode() 32 fEndVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf4_GrSLType, in emitCode()
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D | GrClampedGradientEffect.cpp | 34 kFragment_GrShaderFlag, kHalf4_GrSLType, kDefault_GrSLPrecision, "leftBorderColor"); in emitCode() 36 args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf4_GrSLType, in emitCode()
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/external/skia/src/gpu/gradients/generated/ |
D | GrUnrolledBinaryGradientColorizer.cpp | 65 scale0_1Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode() 68 scale2_3Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode() 72 scale4_5Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode() 76 scale6_7Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode() 80 scale8_9Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode() 84 scale10_11Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode() 88 scale12_13Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode() 92 scale14_15Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode() 95 bias0_1Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode() 98 bias2_3Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode() [all …]
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D | GrDualIntervalGradientColorizer.cpp | 37 scale01Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode() 39 bias01Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode() 41 scale23Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode() 43 bias23Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode() 45 thresholdVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType, in emitCode()
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D | GrSingleIntervalGradientColorizer.cpp | 32 args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf4_GrSLType, "start"); in emitCode() 33 endVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf4_GrSLType, "end"); in emitCode()
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D | GrClampedGradientEffect.cpp | 34 leftBorderColorVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode() 36 rightBorderColorVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
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/external/skia/src/gpu/effects/generated/ |
D | GrMagnifierEffect.cpp | 39 kFragment_GrShaderFlag, kFloat4_GrSLType, "boundsUniform"); in emitCode() 41 kFragment_GrShaderFlag, kFloat_GrSLType, "xInvZoom"); in emitCode() 43 kFragment_GrShaderFlag, kFloat_GrSLType, "yInvZoom"); in emitCode() 45 kFragment_GrShaderFlag, kFloat_GrSLType, "xInvInset"); in emitCode() 47 kFragment_GrShaderFlag, kFloat_GrSLType, "yInvInset"); in emitCode() 49 args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf2_GrSLType, "offset"); in emitCode()
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D | GrRRectBlurEffect.cpp | 71 cornerRadiusVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType, in emitCode() 73 proxyRectVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode() 75 blurRadiusVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType, in emitCode()
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D | GrRectBlurEffect.cpp | 36 rectFVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode() 40 rectHVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf4_GrSLType, in emitCode() 43 invSixSigmaVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType, in emitCode()
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D | GrAlphaThresholdFragmentProcessor.cpp | 40 innerThresholdVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType, in emitCode() 42 outerThresholdVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType, in emitCode()
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D | GrColorMatrixFragmentProcessor.cpp | 37 mVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf4x4_GrSLType, "m"); in emitCode() 38 vVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf4_GrSLType, "v"); in emitCode()
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/external/skqp/src/gpu/effects/ |
D | GrMagnifierEffect.cpp | 38 kFragment_GrShaderFlag, kFloat4_GrSLType, kDefault_GrSLPrecision, "boundsUniform"); in emitCode() 40 kFragment_GrShaderFlag, kFloat_GrSLType, kDefault_GrSLPrecision, "xInvZoom"); in emitCode() 42 kFragment_GrShaderFlag, kFloat_GrSLType, kDefault_GrSLPrecision, "yInvZoom"); in emitCode() 44 kFragment_GrShaderFlag, kFloat_GrSLType, kDefault_GrSLPrecision, "xInvInset"); in emitCode() 46 kFragment_GrShaderFlag, kFloat_GrSLType, kDefault_GrSLPrecision, "yInvInset"); in emitCode() 48 kFragment_GrShaderFlag, kHalf2_GrSLType, kDefault_GrSLPrecision, "offset"); in emitCode()
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D | GrRectBlurEffect.cpp | 34 fRectVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode() 38 args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf4_GrSLType, in emitCode() 43 args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode() 46 fProfileSizeVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType, in emitCode()
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D | GrRRectBlurEffect.cpp | 70 fCornerRadiusVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat_GrSLType, in emitCode() 72 fProxyRectVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode() 74 fBlurRadiusVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType, in emitCode()
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D | GrMatrixConvolutionEffect.cpp | 49 fImageIncrementUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf2_GrSLType, in emitCode() 51 fKernelUni = uniformHandler->addUniformArray(kFragment_GrShaderFlag, kHalf4_GrSLType, in emitCode() 54 fKernelOffsetUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf2_GrSLType, in emitCode() 56 fGainUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType, "Gain"); in emitCode() 57 fBiasUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType, "Bias"); in emitCode()
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/external/skqp/src/gpu/vk/ |
D | GrVkUniformHandler.cpp | 217 kFragment_GrShaderFlag == visibility); in internalAddUniformArray() 246 SkASSERT(kFragment_GrShaderFlag == visibility); in internalAddUniformArray() 283 info.fVisibility = kFragment_GrShaderFlag; in addSampler() 304 kFragment_GrShaderFlag == visibility); in appendUniformDecls() 330 SkASSERT(kFragment_GrShaderFlag == localUniform.fVisibility); in appendUniformDecls() 362 SkASSERT(kFragment_GrShaderFlag == visibility); in appendUniformDecls()
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/external/skia/src/gpu/effects/ |
D | GrMatrixConvolutionEffect.cpp | 49 fImageIncrementUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf2_GrSLType, in emitCode() 51 fKernelUni = uniformHandler->addUniformArray(kFragment_GrShaderFlag, kHalf4_GrSLType, in emitCode() 54 fKernelOffsetUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf2_GrSLType, in emitCode() 56 fGainUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType, "Gain"); in emitCode() 57 fBiasUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType, "Bias"); in emitCode()
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/external/skqp/src/gpu/glsl/ |
D | GrGLSLXferProcessor.cpp | 63 fDstTopLeftUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode() 67 fDstScaleUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
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D | GrGLSLProgramBuilder.cpp | 53 if (shaders & kFragment_GrShaderFlag) { in addFeature() 356 uniformHandler->internalAddUniformArray(kFragment_GrShaderFlag, in addRTWidthUniform() 365 uniformHandler->internalAddUniformArray(kFragment_GrShaderFlag, in addRTHeightUniform() 377 fFS.finalize(kFragment_GrShaderFlag); in finalizeShaders()
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/external/skia/src/gpu/glsl/ |
D | GrGLSLProgramBuilder.cpp | 47 if (shaders & kFragment_GrShaderFlag) { in addFeature() 350 uniformHandler->internalAddUniformArray(kFragment_GrShaderFlag, kHalf_GrSLType, name, in addRTWidthUniform() 358 uniformHandler->internalAddUniformArray(kFragment_GrShaderFlag, kHalf_GrSLType, name, in addRTHeightUniform() 369 fFS.finalize(kFragment_GrShaderFlag); in finalizeShaders()
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D | GrGLSLXferProcessor.cpp | 62 fDstTopLeftUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode() 66 fDstScaleUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
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/external/skqp/src/gpu/ccpr/ |
D | GrCCClipProcessor.cpp | 57 fPathIBoundsUniform = uniHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode() 65 fAtlasTransformUniform = uniHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode()
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/external/skqp/src/gpu/mtl/ |
D | GrMtlUniformHandler.mm | 209 kFragment_GrShaderFlag == visibility); 238 SkASSERT(kFragment_GrShaderFlag == visibility); 275 info.fVisibility = kFragment_GrShaderFlag; 285 kFragment_GrShaderFlag == visibility); 311 SkASSERT(kFragment_GrShaderFlag == localUniform.fVisibility); 343 SkASSERT(kFragment_GrShaderFlag == visibility);
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