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Searched refs:kFragment_GrShaderFlag (Results 1 – 25 of 107) sorted by relevance

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/external/skqp/src/gpu/gradients/
DGrUnrolledBinaryGradientColorizer.cpp64 fScale0_1Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode()
68 kFragment_GrShaderFlag, kFloat4_GrSLType, kDefault_GrSLPrecision, "scale2_3"); in emitCode()
72 kFragment_GrShaderFlag, kFloat4_GrSLType, kDefault_GrSLPrecision, "scale4_5"); in emitCode()
76 kFragment_GrShaderFlag, kFloat4_GrSLType, kDefault_GrSLPrecision, "scale6_7"); in emitCode()
80 kFragment_GrShaderFlag, kFloat4_GrSLType, kDefault_GrSLPrecision, "scale8_9"); in emitCode()
84 kFragment_GrShaderFlag, kFloat4_GrSLType, kDefault_GrSLPrecision, "scale10_11"); in emitCode()
88 kFragment_GrShaderFlag, kFloat4_GrSLType, kDefault_GrSLPrecision, "scale12_13"); in emitCode()
92 kFragment_GrShaderFlag, kFloat4_GrSLType, kDefault_GrSLPrecision, "scale14_15"); in emitCode()
94 fBias0_1Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode()
97 fBias2_3Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode()
[all …]
DGrDualIntervalGradientColorizer.cpp36 fScale01Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode()
38 fBias01Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode()
40 fScale23Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode()
42 fBias23Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode()
44 fThresholdVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType, in emitCode()
DGrSingleIntervalGradientColorizer.cpp30 fStartVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf4_GrSLType, in emitCode()
32 fEndVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf4_GrSLType, in emitCode()
DGrClampedGradientEffect.cpp34 kFragment_GrShaderFlag, kHalf4_GrSLType, kDefault_GrSLPrecision, "leftBorderColor"); in emitCode()
36 args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf4_GrSLType, in emitCode()
/external/skia/src/gpu/gradients/generated/
DGrUnrolledBinaryGradientColorizer.cpp65 scale0_1Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode()
68 scale2_3Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode()
72 scale4_5Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode()
76 scale6_7Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode()
80 scale8_9Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode()
84 scale10_11Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
88 scale12_13Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
92 scale14_15Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
95 bias0_1Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode()
98 bias2_3Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode()
[all …]
DGrDualIntervalGradientColorizer.cpp37 scale01Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode()
39 bias01Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode()
41 scale23Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode()
43 bias23Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode()
45 thresholdVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType, in emitCode()
DGrSingleIntervalGradientColorizer.cpp32 args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf4_GrSLType, "start"); in emitCode()
33 endVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf4_GrSLType, "end"); in emitCode()
DGrClampedGradientEffect.cpp34 leftBorderColorVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
36 rightBorderColorVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
/external/skia/src/gpu/effects/generated/
DGrMagnifierEffect.cpp39 kFragment_GrShaderFlag, kFloat4_GrSLType, "boundsUniform"); in emitCode()
41 kFragment_GrShaderFlag, kFloat_GrSLType, "xInvZoom"); in emitCode()
43 kFragment_GrShaderFlag, kFloat_GrSLType, "yInvZoom"); in emitCode()
45 kFragment_GrShaderFlag, kFloat_GrSLType, "xInvInset"); in emitCode()
47 kFragment_GrShaderFlag, kFloat_GrSLType, "yInvInset"); in emitCode()
49 args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf2_GrSLType, "offset"); in emitCode()
DGrRRectBlurEffect.cpp71 cornerRadiusVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType, in emitCode()
73 proxyRectVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode()
75 blurRadiusVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType, in emitCode()
DGrRectBlurEffect.cpp36 rectFVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode()
40 rectHVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf4_GrSLType, in emitCode()
43 invSixSigmaVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType, in emitCode()
DGrAlphaThresholdFragmentProcessor.cpp40 innerThresholdVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType, in emitCode()
42 outerThresholdVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType, in emitCode()
DGrColorMatrixFragmentProcessor.cpp37 mVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf4x4_GrSLType, "m"); in emitCode()
38 vVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf4_GrSLType, "v"); in emitCode()
/external/skqp/src/gpu/effects/
DGrMagnifierEffect.cpp38 kFragment_GrShaderFlag, kFloat4_GrSLType, kDefault_GrSLPrecision, "boundsUniform"); in emitCode()
40 kFragment_GrShaderFlag, kFloat_GrSLType, kDefault_GrSLPrecision, "xInvZoom"); in emitCode()
42 kFragment_GrShaderFlag, kFloat_GrSLType, kDefault_GrSLPrecision, "yInvZoom"); in emitCode()
44 kFragment_GrShaderFlag, kFloat_GrSLType, kDefault_GrSLPrecision, "xInvInset"); in emitCode()
46 kFragment_GrShaderFlag, kFloat_GrSLType, kDefault_GrSLPrecision, "yInvInset"); in emitCode()
48 kFragment_GrShaderFlag, kHalf2_GrSLType, kDefault_GrSLPrecision, "offset"); in emitCode()
DGrRectBlurEffect.cpp34 fRectVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode()
38 args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf4_GrSLType, in emitCode()
43 args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode()
46 fProfileSizeVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType, in emitCode()
DGrRRectBlurEffect.cpp70 fCornerRadiusVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat_GrSLType, in emitCode()
72 fProxyRectVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode()
74 fBlurRadiusVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType, in emitCode()
DGrMatrixConvolutionEffect.cpp49 fImageIncrementUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf2_GrSLType, in emitCode()
51 fKernelUni = uniformHandler->addUniformArray(kFragment_GrShaderFlag, kHalf4_GrSLType, in emitCode()
54 fKernelOffsetUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf2_GrSLType, in emitCode()
56 fGainUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType, "Gain"); in emitCode()
57 fBiasUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType, "Bias"); in emitCode()
/external/skqp/src/gpu/vk/
DGrVkUniformHandler.cpp217 kFragment_GrShaderFlag == visibility); in internalAddUniformArray()
246 SkASSERT(kFragment_GrShaderFlag == visibility); in internalAddUniformArray()
283 info.fVisibility = kFragment_GrShaderFlag; in addSampler()
304 kFragment_GrShaderFlag == visibility); in appendUniformDecls()
330 SkASSERT(kFragment_GrShaderFlag == localUniform.fVisibility); in appendUniformDecls()
362 SkASSERT(kFragment_GrShaderFlag == visibility); in appendUniformDecls()
/external/skia/src/gpu/effects/
DGrMatrixConvolutionEffect.cpp49 fImageIncrementUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf2_GrSLType, in emitCode()
51 fKernelUni = uniformHandler->addUniformArray(kFragment_GrShaderFlag, kHalf4_GrSLType, in emitCode()
54 fKernelOffsetUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf2_GrSLType, in emitCode()
56 fGainUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType, "Gain"); in emitCode()
57 fBiasUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType, "Bias"); in emitCode()
/external/skqp/src/gpu/glsl/
DGrGLSLXferProcessor.cpp63 fDstTopLeftUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
67 fDstScaleUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
DGrGLSLProgramBuilder.cpp53 if (shaders & kFragment_GrShaderFlag) { in addFeature()
356 uniformHandler->internalAddUniformArray(kFragment_GrShaderFlag, in addRTWidthUniform()
365 uniformHandler->internalAddUniformArray(kFragment_GrShaderFlag, in addRTHeightUniform()
377 fFS.finalize(kFragment_GrShaderFlag); in finalizeShaders()
/external/skia/src/gpu/glsl/
DGrGLSLProgramBuilder.cpp47 if (shaders & kFragment_GrShaderFlag) { in addFeature()
350 uniformHandler->internalAddUniformArray(kFragment_GrShaderFlag, kHalf_GrSLType, name, in addRTWidthUniform()
358 uniformHandler->internalAddUniformArray(kFragment_GrShaderFlag, kHalf_GrSLType, name, in addRTHeightUniform()
369 fFS.finalize(kFragment_GrShaderFlag); in finalizeShaders()
DGrGLSLXferProcessor.cpp62 fDstTopLeftUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
66 fDstScaleUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
/external/skqp/src/gpu/ccpr/
DGrCCClipProcessor.cpp57 fPathIBoundsUniform = uniHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode()
65 fAtlasTransformUniform = uniHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode()
/external/skqp/src/gpu/mtl/
DGrMtlUniformHandler.mm209 kFragment_GrShaderFlag == visibility);
238 SkASSERT(kFragment_GrShaderFlag == visibility);
275 info.fVisibility = kFragment_GrShaderFlag;
285 kFragment_GrShaderFlag == visibility);
311 SkASSERT(kFragment_GrShaderFlag == localUniform.fVisibility);
343 SkASSERT(kFragment_GrShaderFlag == visibility);

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