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Searched refs:kGeometry_GrShaderFlag (Results 1 – 11 of 11) sorted by relevance

/external/skqp/src/gpu/vk/
DGrVkUniformHandler.cpp215 kGeometry_GrShaderFlag == visibility || in internalAddUniformArray()
216 (kVertex_GrShaderFlag | kGeometry_GrShaderFlag) == visibility || in internalAddUniformArray()
242 uint32_t geomStages = kVertex_GrShaderFlag | kGeometry_GrShaderFlag; in internalAddUniformArray()
303 kGeometry_GrShaderFlag == visibility || in appendUniformDecls()
321 kGeometry_GrShaderFlag == localUniform.fVisibility || in appendUniformDecls()
322 (kVertex_GrShaderFlag | kGeometry_GrShaderFlag) == localUniform.fVisibility) { in appendUniformDecls()
358 } else if (kGeometry_GrShaderFlag == visibility) { in appendUniformDecls()
DGrVkDescriptorSetManager.cpp22 geomStages |= kGeometry_GrShaderFlag; in CreateUniformManager()
180 if (visibility & kGeometry_GrShaderFlag) { in visibility_to_vk_stage_flags()
/external/skia/src/gpu/glsl/
DGrGLSLVarying.cpp60 v.fVisibility |= kGeometry_GrShaderFlag; in addVarying()
112 if (v.fVisibility & kGeometry_GrShaderFlag) { in finalize()
119 if (v.fVisibility & kGeometry_GrShaderFlag) { in finalize()
DGrGLSLProgramBuilder.cpp43 if (shaders & kGeometry_GrShaderFlag) { in addFeature()
86 rtAdjustVisibility = kGeometry_GrShaderFlag; in emitAndInstallPrimProc()
367 fGS.finalize(kGeometry_GrShaderFlag); in finalizeShaders()
/external/skqp/src/gpu/glsl/
DGrGLSLVarying.cpp61 v.fVisibility |= kGeometry_GrShaderFlag; in addVarying()
113 if (v.fVisibility & kGeometry_GrShaderFlag) { in finalize()
121 if (v.fVisibility & kGeometry_GrShaderFlag) { in finalize()
DGrGLSLProgramBuilder.cpp49 if (shaders & kGeometry_GrShaderFlag) { in addFeature()
84 rtAdjustVisibility = kGeometry_GrShaderFlag; in emitAndInstallPrimProc()
375 fGS.finalize(kGeometry_GrShaderFlag); in finalizeShaders()
/external/skqp/src/gpu/mtl/
DGrMtlUniformHandler.mm207 kGeometry_GrShaderFlag == visibility ||
208 (kVertex_GrShaderFlag | kGeometry_GrShaderFlag) == visibility ||
234 uint32_t geomStages = kVertex_GrShaderFlag | kGeometry_GrShaderFlag;
284 kGeometry_GrShaderFlag == visibility ||
302 kGeometry_GrShaderFlag == localUniform.fVisibility ||
303 (kVertex_GrShaderFlag | kGeometry_GrShaderFlag) == localUniform.fVisibility) {
339 } else if (kGeometry_GrShaderFlag == visibility) {
/external/skia/src/gpu/
DGrPrimitiveProcessor.h172 return fShaders & kGeometry_GrShaderFlag; in willUseGeoShader()
235 void setWillUseGeoShader() { fShaders |= kGeometry_GrShaderFlag; } in setWillUseGeoShader()
/external/skia/src/gpu/vk/
DGrVkDescriptorSetManager.cpp23 stages |= kGeometry_GrShaderFlag; in CreateUniformManager()
58 if (visibility & kGeometry_GrShaderFlag) { in visibility_to_vk_stage_flags()
/external/skqp/include/private/
DGrTypesPriv.h413 kGeometry_GrShaderFlag = 1 << kGeometry_GrShaderType, enumerator
/external/skia/include/private/
DGrTypesPriv.h359 kGeometry_GrShaderFlag = 1 << 3, enumerator