Searched refs:kInvalidDepthStencilDrawBuffer (Results 1 – 2 of 2) sorted by relevance
198 MSG kInvalidDepthStencilDrawBuffer = "Draw buffer must be zero when using depth or stencil."; variable
1978 context->validationError(GL_INVALID_VALUE, kInvalidDepthStencilDrawBuffer); in ValidateClearBufferiv()2051 context->validationError(GL_INVALID_VALUE, kInvalidDepthStencilDrawBuffer); in ValidateClearBufferfv()2075 context->validationError(GL_INVALID_VALUE, kInvalidDepthStencilDrawBuffer); in ValidateClearBufferfi()