Searched refs:kRenderTarget_GrGLBackendState (Results 1 – 4 of 4) sorted by relevance
206 kRenderTarget_GrGLBackendState = 1 << 0, enumerator
240 kRenderTarget_GrGLBackendState = 1 << 0, enumerator
636 if (resetBits & kRenderTarget_GrGLBackendState) { in onResetContext()
586 if (resetBits & kRenderTarget_GrGLBackendState) { in onResetContext()