Searched refs:kVertex_GrShaderType (Results 1 – 6 of 6) sorted by relevance
/external/skia/src/gpu/vk/ |
D | GrVkPipelineStateBuilder.cpp | 109 &outShaderModules[kVertex_GrShaderType], in loadShadersFromCache() 111 shaders[kVertex_GrShaderType], in loadShadersFromCache() 112 inputs[kVertex_GrShaderType])); in loadShadersFromCache() 247 *sksl[kVertex_GrShaderType], in finalize() 248 &shaderModules[kVertex_GrShaderType], in finalize() 251 &shaders[kVertex_GrShaderType], in finalize() 252 &inputs[kVertex_GrShaderType]); in finalize()
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/external/skia/src/gpu/mtl/ |
D | GrMtlPipelineStateBuilder.mm | 75 outLibraries[kVertex_GrShaderType] = this->compileMtlShaderLibrary( 76 shaders[kVertex_GrShaderType], 77 inputs[kVertex_GrShaderType]); 85 SkASSERT(outLibraries[kVertex_GrShaderType]); 445 shaderLibraries[kVertex_GrShaderType] = this->generateMtlShaderLibrary( 446 *sksl[kVertex_GrShaderType], 449 &shaders[kVertex_GrShaderType], 450 &inputs[kVertex_GrShaderType]); 461 if (!shaderLibraries[kVertex_GrShaderType] || !shaderLibraries[kFragment_GrShaderType]) { 481 [shaderLibraries[kVertex_GrShaderType] newFunctionWithName: @"vertexMain"];
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/external/skia/src/gpu/gl/builders/ |
D | GrGLProgramBuilder.cpp | 342 if (glsl[kVertex_GrShaderType].empty()) { in finalize() 346 *sksl[kVertex_GrShaderType], in finalize() 348 &glsl[kVertex_GrShaderType], in finalize() 355 if (!this->compileAndAttachShaders(glsl[kVertex_GrShaderType], programID, in finalize() 499 allShaders.appendf("// Vertex SKSL\n%s\n", sksl[kVertex_GrShaderType]->c_str()); in checkLinkStatus() 506 allShaders.appendf("// Vertex GLSL\n%s\n", glsl[kVertex_GrShaderType].c_str()); in checkLinkStatus() 614 shaders[kVertex_GrShaderType], in PrecompileProgram()
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/external/skqp/include/private/ |
D | GrTypesPriv.h | 402 kVertex_GrShaderType, enumerator 412 kVertex_GrShaderFlag = 1 << kVertex_GrShaderType,
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/external/skia/include/private/ |
D | GrTypesPriv.h | 346 kVertex_GrShaderType, enumerator
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/external/skia/tools/viewer/ |
D | Viewer.cpp | 2154 ImGui::InputTextMultiline("##VP", &entry.fShader[kVertex_GrShaderType], in drawImGui()
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