Searched refs:levelDepthPitch (Results 1 – 1 of 1) sorted by relevance
3149 GLint levelDepthPitch = levelRowPitch * (levelExtents.height >> 2); in captureCompressedTextureData() local3158 GLint levelOffset = z * levelDepthPitch + y * levelRowPitch + xoffset * pixelBytes; in captureCompressedTextureData()