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Searched refs:lightEnable (Results 1 – 10 of 10) sorted by relevance

/external/swiftshader/src/Renderer/
DContext.cpp252 for(int i = 0; i < 8; i++) lightEnable[i] = false; in init()
348 void Context::setLightEnable(int light, bool lightEnable) in setLightEnable() argument
350 Context::lightEnable[light] = lightEnable; in setLightEnable()
661 return lightingEnable && lightEnable[i]; in vertexLightActive()
DContext.hpp305 void setLightEnable(int light, bool lightEnable);
497 bool lightEnable[8]; member in sw::Context
DVertexProcessor.hpp210 void setLightEnable(unsigned int light, bool lightEnable);
DVertexProcessor.cpp258 void VertexProcessor::setLightEnable(unsigned int light, bool lightEnable) in setLightEnable() argument
262 context->setLightEnable(light, lightEnable); in setLightEnable()
/external/swiftshader/src/D3D8/
DDirect3DStateBlock8.hpp48 void lightEnable(unsigned long index, int enable);
DDirect3DStateBlock8.cpp290 void Direct3DStateBlock8::lightEnable(unsigned long index, int enable) in lightEnable() function in D3D8::Direct3DStateBlock8
DDirect3DDevice8.cpp1758 stateRecorder.back()->lightEnable(index, enable); in LightEnable()
/external/swiftshader/src/D3D9/
DDirect3DStateBlock9.hpp53 void lightEnable(unsigned long index, int enable);
DDirect3DStateBlock9.cpp617 void Direct3DStateBlock9::lightEnable(unsigned long index, int enable) in lightEnable() function in D3D9::Direct3DStateBlock9
DDirect3DDevice9.cpp2208 stateRecorder->lightEnable(index, enable); in LightEnable()