Searched refs:lightEnable (Results 1 – 10 of 10) sorted by relevance
/external/swiftshader/src/Renderer/ |
D | Context.cpp | 252 for(int i = 0; i < 8; i++) lightEnable[i] = false; in init() 348 void Context::setLightEnable(int light, bool lightEnable) in setLightEnable() argument 350 Context::lightEnable[light] = lightEnable; in setLightEnable() 661 return lightingEnable && lightEnable[i]; in vertexLightActive()
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D | Context.hpp | 305 void setLightEnable(int light, bool lightEnable); 497 bool lightEnable[8]; member in sw::Context
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D | VertexProcessor.hpp | 210 void setLightEnable(unsigned int light, bool lightEnable);
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D | VertexProcessor.cpp | 258 void VertexProcessor::setLightEnable(unsigned int light, bool lightEnable) in setLightEnable() argument 262 context->setLightEnable(light, lightEnable); in setLightEnable()
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/external/swiftshader/src/D3D8/ |
D | Direct3DStateBlock8.hpp | 48 void lightEnable(unsigned long index, int enable);
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D | Direct3DStateBlock8.cpp | 290 void Direct3DStateBlock8::lightEnable(unsigned long index, int enable) in lightEnable() function in D3D8::Direct3DStateBlock8
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D | Direct3DDevice8.cpp | 1758 stateRecorder.back()->lightEnable(index, enable); in LightEnable()
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/external/swiftshader/src/D3D9/ |
D | Direct3DStateBlock9.hpp | 53 void lightEnable(unsigned long index, int enable);
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D | Direct3DStateBlock9.cpp | 617 void Direct3DStateBlock9::lightEnable(unsigned long index, int enable) in lightEnable() function in D3D9::Direct3DStateBlock9
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D | Direct3DDevice9.cpp | 2208 stateRecorder->lightEnable(index, enable); in LightEnable()
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