Searched refs:limitsVk (Results 1 – 2 of 2) sorted by relevance
47 const VkPhysicalDeviceLimits &limitsVk = mPhysicalDeviceProperties.limits; in ensureCapsInitialized() local148 mPhysicalDeviceFeatures.samplerAnisotropy && limitsVk.maxSamplerAnisotropy > 1.0f; in ensureCapsInitialized()150 mNativeExtensions.textureFilterAnisotropic ? limitsVk.maxSamplerAnisotropy : 0.0f; in ensureCapsInitialized()183 mNativeCaps.max3DTextureSize = LimitToInt(limitsVk.maxImageDimension3D); in ensureCapsInitialized()185 std::min(limitsVk.maxFramebufferWidth, limitsVk.maxImageDimension2D); in ensureCapsInitialized()186 mNativeCaps.maxArrayTextureLayers = LimitToInt(limitsVk.maxImageArrayLayers); in ensureCapsInitialized()187 mNativeCaps.maxLODBias = limitsVk.maxSamplerLodBias; in ensureCapsInitialized()188 mNativeCaps.maxCubeMapTextureSize = LimitToInt(limitsVk.maxImageDimensionCube); in ensureCapsInitialized()190 std::min({limitsVk.maxImageDimension2D, limitsVk.maxFramebufferWidth, in ensureCapsInitialized()191 limitsVk.maxFramebufferHeight}); in ensureCapsInitialized()[all …]
2554 const VkPhysicalDeviceLimits &limitsVk = mRenderer->getPhysicalDeviceProperties().limits; in updateViewport() local2555 const int viewportBoundsRangeLow = static_cast<int>(limitsVk.viewportBoundsRange[0]); in updateViewport()2556 const int viewportBoundsRangeHigh = static_cast<int>(limitsVk.viewportBoundsRange[1]); in updateViewport()