Searched refs:linear_sv (Results 1 – 1 of 1) sorted by relevance
13 static struct pipe_sampler_view *linear_sv, *srgb_sv; variable132 info.ctx->set_sampler_views(info.ctx, PIPE_SHADER_FRAGMENT, 0, 1, &linear_sv); in draw()183 linear_sv = info.ctx->create_sampler_view(info.ctx, texture, &sv_temp); in init_tex()184 if (linear_sv == NULL) in init_tex()