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Searched refs:literalColor (Results 1 – 3 of 3) sorted by relevance

/external/skia/src/gpu/effects/generated/
DGrOverrideInputFragmentProcessor.cpp31 auto literalColor = _outer.literalColor; in emitCode() local
32 (void)literalColor; in emitCode()
43 _outer.literalColor.fR, _outer.literalColor.fG, _outer.literalColor.fB, in emitCode()
44 _outer.literalColor.fA); in emitCode()
71 uint16_t red = SkFloatToHalf(literalColor.fR); in onGetGLSLProcessorKey()
72 uint16_t green = SkFloatToHalf(literalColor.fG); in onGetGLSLProcessorKey()
73 uint16_t blue = SkFloatToHalf(literalColor.fB); in onGetGLSLProcessorKey()
74 uint16_t alpha = SkFloatToHalf(literalColor.fA); in onGetGLSLProcessorKey()
84 if (literalColor != that.literalColor) return false; in onIsEqual()
93 , literalColor(src.literalColor) { in GrOverrideInputFragmentProcessor()
DGrOverrideInputFragmentProcessor.h49 SkPMColor4f literalColor; variable
55 SkPMColor4f literalColor) in GrOverrideInputFragmentProcessor() argument
57 (OptimizationFlags)OptFlags(fp, useUniform ? uniformColor : literalColor)) in GrOverrideInputFragmentProcessor()
60 , literalColor(literalColor) { in GrOverrideInputFragmentProcessor()
/external/skia/src/gpu/effects/
DGrOverrideInputFragmentProcessor.fp15 layout(when=!useUniform, key, ctype=SkPMColor4f) in half4 literalColor;
45 @optimizationFlags { OptFlags(fp, useUniform ? uniformColor : literalColor) }
52 constColor = literalColor;