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Searched refs:locX (Results 1 – 4 of 4) sorted by relevance

/external/pdfium/fxbarcode/oned/
DBC_OneDimWriter.cpp158 float locX, in ShowDeviceChars() argument
163 CFX_FloatRect rect((float)locX, (float)locY, (float)(locX + geWidth), in ShowDeviceChars()
170 CFX_Matrix affine_matrix(1.0, 0.0, 0.0, -1.0, (float)locX, in ShowDeviceChars()
206 int32_t locX = 0; in ShowChars() local
210 locX = (int32_t)(barWidth - charsLen) / 2; in ShowChars()
215 locX = 0; in ShowChars()
220 locX = (int32_t)(barWidth - charsLen) / 2; in ShowChars()
226 locX = 0; in ShowChars()
231 ShowDeviceChars(device, matrix, str, geWidth, charpos.data(), (float)locX, in ShowChars()
DBC_OneDimWriter.h67 float locX,
/external/skqp/tools/
Dsk_tool_utils.cpp243 SkScalar locX = x + 0.5f - center.fX; in create_frustum_normal_map() local
246 if (locX >= 0.0f) { in create_frustum_normal_map()
248 norm = locX >= locY ? right : down; // LR corner in create_frustum_normal_map()
250 norm = locX > -locY ? right : up; // UR corner in create_frustum_normal_map()
254 norm = -locX > locY ? left : down; // LL corner in create_frustum_normal_map()
256 norm = locX > locY ? up : left; // UL corner in create_frustum_normal_map()
279 SkScalar locX = x + 0.5f - center.fX; in create_tetra_normal_map() local
282 if (locX >= 0.0f) { in create_tetra_normal_map()
284 norm = locX >= locY ? rightUp : down; // LR corner in create_tetra_normal_map()
290 norm = -locX > locY ? leftUp : down; // LL corner in create_tetra_normal_map()
/external/skia/tools/
DToolUtils.cpp302 SkScalar locX = x + 0.5f - center.fX; in create_frustum_normal_map() local
305 if (locX >= 0.0f) { in create_frustum_normal_map()
307 norm = locX >= locY ? right : down; // LR corner in create_frustum_normal_map()
309 norm = locX > -locY ? right : up; // UR corner in create_frustum_normal_map()
313 norm = -locX > locY ? left : down; // LL corner in create_frustum_normal_map()
315 norm = locX > locY ? up : left; // UL corner in create_frustum_normal_map()
338 SkScalar locX = x + 0.5f - center.fX; in create_tetra_normal_map() local
341 if (locX >= 0.0f) { in create_tetra_normal_map()
343 norm = locX >= locY ? rightUp : down; // LR corner in create_tetra_normal_map()
349 norm = -locX > locY ? leftUp : down; // LL corner in create_tetra_normal_map()