Searched refs:locY (Results 1 – 4 of 4) sorted by relevance
159 float locY, in ShowDeviceChars() argument163 CFX_FloatRect rect((float)locX, (float)locY, (float)(locX + geWidth), in ShowDeviceChars()164 (float)(locY + iTextHeight)); in ShowDeviceChars()171 (float)(locY + iFontSize)); in ShowDeviceChars()207 int32_t locY = 0; in ShowChars() local211 locY = 0; in ShowChars()216 locY = 0; in ShowChars()221 locY = m_Height - iTextHeight; in ShowChars()227 locY = m_Height - iTextHeight; in ShowChars()232 (float)locY, barWidth); in ShowChars()
68 float locY,
244 SkScalar locY = y + 0.5f - center.fY; in create_frustum_normal_map() local247 if (locY > 0.0f) { in create_frustum_normal_map()248 norm = locX >= locY ? right : down; // LR corner in create_frustum_normal_map()250 norm = locX > -locY ? right : up; // UR corner in create_frustum_normal_map()253 if (locY > 0.0f) { in create_frustum_normal_map()254 norm = -locX > locY ? left : down; // LL corner in create_frustum_normal_map()256 norm = locX > locY ? up : left; // UL corner in create_frustum_normal_map()280 SkScalar locY = y + 0.5f - center.fY; in create_tetra_normal_map() local283 if (locY > 0.0f) { in create_tetra_normal_map()284 norm = locX >= locY ? rightUp : down; // LR corner in create_tetra_normal_map()[all …]
303 SkScalar locY = y + 0.5f - center.fY; in create_frustum_normal_map() local306 if (locY > 0.0f) { in create_frustum_normal_map()307 norm = locX >= locY ? right : down; // LR corner in create_frustum_normal_map()309 norm = locX > -locY ? right : up; // UR corner in create_frustum_normal_map()312 if (locY > 0.0f) { in create_frustum_normal_map()313 norm = -locX > locY ? left : down; // LL corner in create_frustum_normal_map()315 norm = locX > locY ? up : left; // UL corner in create_frustum_normal_map()339 SkScalar locY = y + 0.5f - center.fY; in create_tetra_normal_map() local342 if (locY > 0.0f) { in create_tetra_normal_map()343 norm = locX >= locY ? rightUp : down; // LR corner in create_tetra_normal_map()[all …]