/external/angle/src/libANGLE/ |
D | Context_gles_3_1_autogen.h | 54 void programUniform1f(ShaderProgramID programPacked, UniformLocation locationPacked, \ 56 void programUniform1fv(ShaderProgramID programPacked, UniformLocation locationPacked, \ 58 void programUniform1i(ShaderProgramID programPacked, UniformLocation locationPacked, \ 60 void programUniform1iv(ShaderProgramID programPacked, UniformLocation locationPacked, \ 62 void programUniform1ui(ShaderProgramID programPacked, UniformLocation locationPacked, \ 64 void programUniform1uiv(ShaderProgramID programPacked, UniformLocation locationPacked, \ 66 void programUniform2f(ShaderProgramID programPacked, UniformLocation locationPacked, \ 68 void programUniform2fv(ShaderProgramID programPacked, UniformLocation locationPacked, \ 70 void programUniform2i(ShaderProgramID programPacked, UniformLocation locationPacked, GLint v0, \ 72 void programUniform2iv(ShaderProgramID programPacked, UniformLocation locationPacked, \ [all …]
|
D | validationES31_autogen.h | 128 UniformLocation locationPacked, 132 UniformLocation locationPacked, 137 UniformLocation locationPacked, 141 UniformLocation locationPacked, 146 UniformLocation locationPacked, 150 UniformLocation locationPacked, 155 UniformLocation locationPacked, 160 UniformLocation locationPacked, 165 UniformLocation locationPacked, 170 UniformLocation locationPacked, [all …]
|
D | Context_gl_4_0_autogen.h | 33 void getUniformdv(ShaderProgramID programPacked, UniformLocation locationPacked, \ 36 void uniform1d(UniformLocation locationPacked, GLdouble x); \ 37 void uniform1dv(UniformLocation locationPacked, GLsizei count, const GLdouble *value); \ 38 void uniform2d(UniformLocation locationPacked, GLdouble x, GLdouble y); \ 39 void uniform2dv(UniformLocation locationPacked, GLsizei count, const GLdouble *value); \ 40 void uniform3d(UniformLocation locationPacked, GLdouble x, GLdouble y, GLdouble z); \ 41 void uniform3dv(UniformLocation locationPacked, GLsizei count, const GLdouble *value); \ 42 void uniform4d(UniformLocation locationPacked, GLdouble x, GLdouble y, GLdouble z, \ 44 void uniform4dv(UniformLocation locationPacked, GLsizei count, const GLdouble *value); \ 45 void uniformMatrix2dv(UniformLocation locationPacked, GLsizei count, GLboolean transpose, \ [all …]
|
D | validationGL4_autogen.h | 76 UniformLocation locationPacked, 79 bool ValidateUniform1d(const Context *context, UniformLocation locationPacked, GLdouble x); 81 UniformLocation locationPacked, 85 UniformLocation locationPacked, 89 UniformLocation locationPacked, 93 UniformLocation locationPacked, 98 UniformLocation locationPacked, 102 UniformLocation locationPacked, 108 UniformLocation locationPacked, 112 UniformLocation locationPacked, [all …]
|
D | Context_gl_4_1_autogen.h | 19 void programUniform1d(ShaderProgramID programPacked, UniformLocation locationPacked, \ 21 void programUniform1dv(ShaderProgramID programPacked, UniformLocation locationPacked, \ 23 void programUniform2d(ShaderProgramID programPacked, UniformLocation locationPacked, \ 25 void programUniform2dv(ShaderProgramID programPacked, UniformLocation locationPacked, \ 27 void programUniform3d(ShaderProgramID programPacked, UniformLocation locationPacked, \ 29 void programUniform3dv(ShaderProgramID programPacked, UniformLocation locationPacked, \ 31 void programUniform4d(ShaderProgramID programPacked, UniformLocation locationPacked, \ 33 void programUniform4dv(ShaderProgramID programPacked, UniformLocation locationPacked, \ 35 void programUniformMatrix2dv(ShaderProgramID programPacked, UniformLocation locationPacked, \ 37 void programUniformMatrix2x3dv(ShaderProgramID programPacked, UniformLocation locationPacked, \ [all …]
|
D | capture_gles_3_1_autogen.h | 167 UniformLocation locationPacked, 172 UniformLocation locationPacked, 178 UniformLocation locationPacked, 183 UniformLocation locationPacked, 189 UniformLocation locationPacked, 194 UniformLocation locationPacked, 200 UniformLocation locationPacked, 206 UniformLocation locationPacked, 212 UniformLocation locationPacked, 218 UniformLocation locationPacked, [all …]
|
D | validationGL41_autogen.h | 36 UniformLocation locationPacked, 40 UniformLocation locationPacked, 45 UniformLocation locationPacked, 50 UniformLocation locationPacked, 55 UniformLocation locationPacked, 61 UniformLocation locationPacked, 66 UniformLocation locationPacked, 73 UniformLocation locationPacked, 78 UniformLocation locationPacked, 84 UniformLocation locationPacked, [all …]
|
D | capture_gles_3_1_autogen.cpp | 571 UniformLocation locationPacked, in CaptureProgramUniform1f() argument 577 paramBuffer.addValueParam("locationPacked", ParamType::TUniformLocation, locationPacked); in CaptureProgramUniform1f() 586 UniformLocation locationPacked, in CaptureProgramUniform1fv() argument 593 paramBuffer.addValueParam("locationPacked", ParamType::TUniformLocation, locationPacked); in CaptureProgramUniform1fv() 598 CaptureProgramUniform1fv_value(glState, isCallValid, programPacked, locationPacked, count, in CaptureProgramUniform1fv() 608 UniformLocation locationPacked, in CaptureProgramUniform1i() argument 614 paramBuffer.addValueParam("locationPacked", ParamType::TUniformLocation, locationPacked); in CaptureProgramUniform1i() 623 UniformLocation locationPacked, in CaptureProgramUniform1iv() argument 630 paramBuffer.addValueParam("locationPacked", ParamType::TUniformLocation, locationPacked); in CaptureProgramUniform1iv() 635 CaptureProgramUniform1iv_value(glState, isCallValid, programPacked, locationPacked, count, in CaptureProgramUniform1iv() [all …]
|
D | Context_gles_2_0_autogen.h | 109 void getUniformfv(ShaderProgramID programPacked, UniformLocation locationPacked, \ 111 void getUniformiv(ShaderProgramID programPacked, UniformLocation locationPacked, \ 153 void uniform1f(UniformLocation locationPacked, GLfloat v0); \ 154 void uniform1fv(UniformLocation locationPacked, GLsizei count, const GLfloat *value); \ 155 void uniform1i(UniformLocation locationPacked, GLint v0); \ 156 void uniform1iv(UniformLocation locationPacked, GLsizei count, const GLint *value); \ 157 void uniform2f(UniformLocation locationPacked, GLfloat v0, GLfloat v1); \ 158 void uniform2fv(UniformLocation locationPacked, GLsizei count, const GLfloat *value); \ 159 void uniform2i(UniformLocation locationPacked, GLint v0, GLint v1); \ 160 void uniform2iv(UniformLocation locationPacked, GLsizei count, const GLint *value); \ [all …]
|
D | validationES2_autogen.h | 249 UniformLocation locationPacked, 253 UniformLocation locationPacked, 356 bool ValidateUniform1f(const Context *context, UniformLocation locationPacked, GLfloat v0); 358 UniformLocation locationPacked, 361 bool ValidateUniform1i(const Context *context, UniformLocation locationPacked, GLint v0); 363 UniformLocation locationPacked, 367 UniformLocation locationPacked, 371 UniformLocation locationPacked, 374 bool ValidateUniform2i(const Context *context, UniformLocation locationPacked, GLint v0, GLint v1); 376 UniformLocation locationPacked, [all …]
|
D | Context_gles_3_0_autogen.h | 90 void getUniformuiv(ShaderProgramID programPacked, UniformLocation locationPacked, \ 129 void uniform1ui(UniformLocation locationPacked, GLuint v0); \ 130 void uniform1uiv(UniformLocation locationPacked, GLsizei count, const GLuint *value); \ 131 void uniform2ui(UniformLocation locationPacked, GLuint v0, GLuint v1); \ 132 void uniform2uiv(UniformLocation locationPacked, GLsizei count, const GLuint *value); \ 133 void uniform3ui(UniformLocation locationPacked, GLuint v0, GLuint v1, GLuint v2); \ 134 void uniform3uiv(UniformLocation locationPacked, GLsizei count, const GLuint *value); \ 135 void uniform4ui(UniformLocation locationPacked, GLuint v0, GLuint v1, GLuint v2, GLuint v3); \ 136 void uniform4uiv(UniformLocation locationPacked, GLsizei count, const GLuint *value); \ 139 void uniformMatrix2x3fv(UniformLocation locationPacked, GLsizei count, GLboolean transpose, \ [all …]
|
D | validationES3_autogen.h | 241 UniformLocation locationPacked, 348 bool ValidateUniform1ui(const Context *context, UniformLocation locationPacked, GLuint v0); 350 UniformLocation locationPacked, 354 UniformLocation locationPacked, 358 UniformLocation locationPacked, 362 UniformLocation locationPacked, 367 UniformLocation locationPacked, 371 UniformLocation locationPacked, 377 UniformLocation locationPacked, 385 UniformLocation locationPacked, [all …]
|
D | capture_gles_2_0_autogen.h | 347 UniformLocation locationPacked, 352 UniformLocation locationPacked, 520 UniformLocation locationPacked, 524 UniformLocation locationPacked, 529 UniformLocation locationPacked, 533 UniformLocation locationPacked, 538 UniformLocation locationPacked, 543 UniformLocation locationPacked, 548 UniformLocation locationPacked, 553 UniformLocation locationPacked, [all …]
|
D | capture_gles_3_0_autogen.h | 328 UniformLocation locationPacked, 470 UniformLocation locationPacked, 474 UniformLocation locationPacked, 479 UniformLocation locationPacked, 484 UniformLocation locationPacked, 489 UniformLocation locationPacked, 495 UniformLocation locationPacked, 500 UniformLocation locationPacked, 507 UniformLocation locationPacked, 517 UniformLocation locationPacked, [all …]
|
D | capture_gles_2_0_autogen.cpp | 1308 UniformLocation locationPacked, in CaptureGetUniformfv() argument 1314 paramBuffer.addValueParam("locationPacked", ParamType::TUniformLocation, locationPacked); in CaptureGetUniformfv() 1318 CaptureGetUniformfv_params(glState, isCallValid, programPacked, locationPacked, params, in CaptureGetUniformfv() 1328 UniformLocation locationPacked, in CaptureGetUniformiv() argument 1334 paramBuffer.addValueParam("locationPacked", ParamType::TUniformLocation, locationPacked); in CaptureGetUniformiv() 1338 CaptureGetUniformiv_params(glState, isCallValid, programPacked, locationPacked, params, in CaptureGetUniformiv() 1931 UniformLocation locationPacked, in CaptureUniform1f() argument 1936 paramBuffer.addValueParam("locationPacked", ParamType::TUniformLocation, locationPacked); in CaptureUniform1f() 1944 UniformLocation locationPacked, in CaptureUniform1fv() argument 1950 paramBuffer.addValueParam("locationPacked", ParamType::TUniformLocation, locationPacked); in CaptureUniform1fv() [all …]
|
D | capture_gles_3_0_autogen.cpp | 1140 UniformLocation locationPacked, in CaptureGetUniformuiv() argument 1146 paramBuffer.addValueParam("locationPacked", ParamType::TUniformLocation, locationPacked); in CaptureGetUniformuiv() 1150 CaptureGetUniformuiv_params(glState, isCallValid, programPacked, locationPacked, params, in CaptureGetUniformuiv() 1637 UniformLocation locationPacked, in CaptureUniform1ui() argument 1642 paramBuffer.addValueParam("locationPacked", ParamType::TUniformLocation, locationPacked); in CaptureUniform1ui() 1650 UniformLocation locationPacked, in CaptureUniform1uiv() argument 1656 paramBuffer.addValueParam("locationPacked", ParamType::TUniformLocation, locationPacked); in CaptureUniform1uiv() 1661 CaptureUniform1uiv_value(glState, isCallValid, locationPacked, count, value, &valueParam); in CaptureUniform1uiv() 1669 UniformLocation locationPacked, in CaptureUniform2ui() argument 1675 paramBuffer.addValueParam("locationPacked", ParamType::TUniformLocation, locationPacked); in CaptureUniform2ui() [all …]
|
/external/angle/src/libGL/ |
D | entry_points_gl_2_1_autogen.cpp | 43 UniformLocation locationPacked = FromGL<UniformLocation>(location); in UniformMatrix2x3fv() local 47 ValidateUniformMatrix2x3fv(context, locationPacked, count, transpose, value)); in UniformMatrix2x3fv() 50 context->uniformMatrix2x3fv(locationPacked, count, transpose, value); in UniformMatrix2x3fv() 52 ANGLE_CAPTURE(UniformMatrix2x3fv, isCallValid, context, locationPacked, count, transpose, in UniformMatrix2x3fv() 70 UniformLocation locationPacked = FromGL<UniformLocation>(location); in UniformMatrix2x4fv() local 74 ValidateUniformMatrix2x4fv(context, locationPacked, count, transpose, value)); in UniformMatrix2x4fv() 77 context->uniformMatrix2x4fv(locationPacked, count, transpose, value); in UniformMatrix2x4fv() 79 ANGLE_CAPTURE(UniformMatrix2x4fv, isCallValid, context, locationPacked, count, transpose, in UniformMatrix2x4fv() 97 UniformLocation locationPacked = FromGL<UniformLocation>(location); in UniformMatrix3x2fv() local 101 ValidateUniformMatrix3x2fv(context, locationPacked, count, transpose, value)); in UniformMatrix3x2fv() [all …]
|
D | entry_points_gl_4_1_autogen.cpp | 479 UniformLocation locationPacked = FromGL<UniformLocation>(location); in ProgramUniform1d() local 482 ValidateProgramUniform1d(context, programPacked, locationPacked, v0)); in ProgramUniform1d() 485 context->programUniform1d(programPacked, locationPacked, v0); in ProgramUniform1d() 487 ANGLE_CAPTURE(ProgramUniform1d, isCallValid, context, programPacked, locationPacked, v0); in ProgramUniform1d() 505 UniformLocation locationPacked = FromGL<UniformLocation>(location); in ProgramUniform1dv() local 509 ValidateProgramUniform1dv(context, programPacked, locationPacked, count, value)); in ProgramUniform1dv() 512 context->programUniform1dv(programPacked, locationPacked, count, value); in ProgramUniform1dv() 514 ANGLE_CAPTURE(ProgramUniform1dv, isCallValid, context, programPacked, locationPacked, count, in ProgramUniform1dv() 529 UniformLocation locationPacked = FromGL<UniformLocation>(location); in ProgramUniform1f() local 532 ValidateProgramUniform1f(context, programPacked, locationPacked, v0)); in ProgramUniform1f() [all …]
|
D | entry_points_gl_4_0_autogen.cpp | 550 UniformLocation locationPacked = FromGL<UniformLocation>(location); in GetUniformdv() local 553 ValidateGetUniformdv(context, programPacked, locationPacked, params)); in GetUniformdv() 556 context->getUniformdv(programPacked, locationPacked, params); in GetUniformdv() 558 ANGLE_CAPTURE(GetUniformdv, isCallValid, context, programPacked, locationPacked, params); in GetUniformdv() 689 UniformLocation locationPacked = FromGL<UniformLocation>(location); in Uniform1d() local 692 (context->skipValidation() || ValidateUniform1d(context, locationPacked, x)); in Uniform1d() 695 context->uniform1d(locationPacked, x); in Uniform1d() 697 ANGLE_CAPTURE(Uniform1d, isCallValid, context, locationPacked, x); in Uniform1d() 711 UniformLocation locationPacked = FromGL<UniformLocation>(location); in Uniform1dv() local 714 ValidateUniform1dv(context, locationPacked, count, value)); in Uniform1dv() [all …]
|
D | entry_points_gl_2_0_autogen.cpp | 567 UniformLocation locationPacked = FromGL<UniformLocation>(location); in GetUniformfv() local 570 ValidateGetUniformfv(context, programPacked, locationPacked, params)); in GetUniformfv() 573 context->getUniformfv(programPacked, locationPacked, params); in GetUniformfv() 575 ANGLE_CAPTURE(GetUniformfv, isCallValid, context, programPacked, locationPacked, params); in GetUniformfv() 590 UniformLocation locationPacked = FromGL<UniformLocation>(location); in GetUniformiv() local 593 ValidateGetUniformiv(context, programPacked, locationPacked, params)); in GetUniformiv() 596 context->getUniformiv(programPacked, locationPacked, params); in GetUniformiv() 598 ANGLE_CAPTURE(GetUniformiv, isCallValid, context, programPacked, locationPacked, params); in GetUniformiv() 856 UniformLocation locationPacked = FromGL<UniformLocation>(location); in Uniform1f() local 859 (context->skipValidation() || ValidateUniform1f(context, locationPacked, v0)); in Uniform1f() [all …]
|
D | entry_points_gl_3_0_autogen.cpp | 1021 UniformLocation locationPacked = FromGL<UniformLocation>(location); in GetUniformuiv() local 1024 ValidateGetUniformuiv(context, programPacked, locationPacked, params)); in GetUniformuiv() 1027 context->getUniformuiv(programPacked, locationPacked, params); in GetUniformuiv() 1029 ANGLE_CAPTURE(GetUniformuiv, isCallValid, context, programPacked, locationPacked, params); in GetUniformuiv() 1368 UniformLocation locationPacked = FromGL<UniformLocation>(location); in Uniform1ui() local 1371 (context->skipValidation() || ValidateUniform1ui(context, locationPacked, v0)); in Uniform1ui() 1374 context->uniform1ui(locationPacked, v0); in Uniform1ui() 1376 ANGLE_CAPTURE(Uniform1ui, isCallValid, context, locationPacked, v0); in Uniform1ui() 1390 UniformLocation locationPacked = FromGL<UniformLocation>(location); in Uniform1uiv() local 1393 ValidateUniform1uiv(context, locationPacked, count, value)); in Uniform1uiv() [all …]
|
/external/angle/src/libGLESv2/ |
D | entry_points_gles_3_1_autogen.cpp | 717 UniformLocation locationPacked = FromGL<UniformLocation>(location); in ProgramUniform1f() local 720 ValidateProgramUniform1f(context, programPacked, locationPacked, v0)); in ProgramUniform1f() 723 context->programUniform1f(programPacked, locationPacked, v0); in ProgramUniform1f() 725 ANGLE_CAPTURE(ProgramUniform1f, isCallValid, context, programPacked, locationPacked, v0); in ProgramUniform1f() 743 UniformLocation locationPacked = FromGL<UniformLocation>(location); in ProgramUniform1fv() local 747 ValidateProgramUniform1fv(context, programPacked, locationPacked, count, value)); in ProgramUniform1fv() 750 context->programUniform1fv(programPacked, locationPacked, count, value); in ProgramUniform1fv() 752 ANGLE_CAPTURE(ProgramUniform1fv, isCallValid, context, programPacked, locationPacked, count, in ProgramUniform1fv() 767 UniformLocation locationPacked = FromGL<UniformLocation>(location); in ProgramUniform1i() local 770 ValidateProgramUniform1i(context, programPacked, locationPacked, v0)); in ProgramUniform1i() [all …]
|
D | entry_points_gles_2_0_autogen.cpp | 1748 UniformLocation locationPacked = FromGL<UniformLocation>(location); in GetUniformfv() local 1751 ValidateGetUniformfv(context, programPacked, locationPacked, params)); in GetUniformfv() 1754 context->getUniformfv(programPacked, locationPacked, params); in GetUniformfv() 1756 ANGLE_CAPTURE(GetUniformfv, isCallValid, context, programPacked, locationPacked, params); in GetUniformfv() 1771 UniformLocation locationPacked = FromGL<UniformLocation>(location); in GetUniformiv() local 1774 ValidateGetUniformiv(context, programPacked, locationPacked, params)); in GetUniformiv() 1777 context->getUniformiv(programPacked, locationPacked, params); in GetUniformiv() 1779 ANGLE_CAPTURE(GetUniformiv, isCallValid, context, programPacked, locationPacked, params); in GetUniformiv() 2592 UniformLocation locationPacked = FromGL<UniformLocation>(location); in Uniform1f() local 2595 (context->skipValidation() || ValidateUniform1f(context, locationPacked, v0)); in Uniform1f() [all …]
|
D | entry_points_gles_3_0_autogen.cpp | 1396 UniformLocation locationPacked = FromGL<UniformLocation>(location); in GetUniformuiv() local 1399 ValidateGetUniformuiv(context, programPacked, locationPacked, params)); in GetUniformuiv() 1402 context->getUniformuiv(programPacked, locationPacked, params); in GetUniformuiv() 1404 ANGLE_CAPTURE(GetUniformuiv, isCallValid, context, programPacked, locationPacked, params); in GetUniformuiv() 2074 UniformLocation locationPacked = FromGL<UniformLocation>(location); in Uniform1ui() local 2077 (context->skipValidation() || ValidateUniform1ui(context, locationPacked, v0)); in Uniform1ui() 2080 context->uniform1ui(locationPacked, v0); in Uniform1ui() 2082 ANGLE_CAPTURE(Uniform1ui, isCallValid, context, locationPacked, v0); in Uniform1ui() 2096 UniformLocation locationPacked = FromGL<UniformLocation>(location); in Uniform1uiv() local 2099 ValidateUniform1uiv(context, locationPacked, count, value)); in Uniform1uiv() [all …]
|
D | entry_points_gles_ext_autogen.cpp | 990 UniformLocation locationPacked = FromGL<UniformLocation>(location); in GetUniformfvRobustANGLE() local 993 ValidateGetUniformfvRobustANGLE(context, programPacked, locationPacked, in GetUniformfvRobustANGLE() 997 context->getUniformfvRobust(programPacked, locationPacked, bufSize, length, params); in GetUniformfvRobustANGLE() 999 ANGLE_CAPTURE(GetUniformfvRobustANGLE, isCallValid, context, programPacked, locationPacked, in GetUniformfvRobustANGLE() 1019 UniformLocation locationPacked = FromGL<UniformLocation>(location); in GetUniformivRobustANGLE() local 1022 ValidateGetUniformivRobustANGLE(context, programPacked, locationPacked, in GetUniformivRobustANGLE() 1026 context->getUniformivRobust(programPacked, locationPacked, bufSize, length, params); in GetUniformivRobustANGLE() 1028 ANGLE_CAPTURE(GetUniformivRobustANGLE, isCallValid, context, programPacked, locationPacked, in GetUniformivRobustANGLE() 1740 UniformLocation locationPacked = FromGL<UniformLocation>(location); in GetUniformuivRobustANGLE() local 1743 ValidateGetUniformuivRobustANGLE(context, programPacked, locationPacked, in GetUniformuivRobustANGLE() [all …]
|