Home
last modified time | relevance | path

Searched refs:locationPacked (Results 1 – 25 of 37) sorted by relevance

12

/external/angle/src/libANGLE/
DContext_gles_3_1_autogen.h54 void programUniform1f(ShaderProgramID programPacked, UniformLocation locationPacked, \
56 void programUniform1fv(ShaderProgramID programPacked, UniformLocation locationPacked, \
58 void programUniform1i(ShaderProgramID programPacked, UniformLocation locationPacked, \
60 void programUniform1iv(ShaderProgramID programPacked, UniformLocation locationPacked, \
62 void programUniform1ui(ShaderProgramID programPacked, UniformLocation locationPacked, \
64 void programUniform1uiv(ShaderProgramID programPacked, UniformLocation locationPacked, \
66 void programUniform2f(ShaderProgramID programPacked, UniformLocation locationPacked, \
68 void programUniform2fv(ShaderProgramID programPacked, UniformLocation locationPacked, \
70 void programUniform2i(ShaderProgramID programPacked, UniformLocation locationPacked, GLint v0, \
72 void programUniform2iv(ShaderProgramID programPacked, UniformLocation locationPacked, \
[all …]
DvalidationES31_autogen.h128 UniformLocation locationPacked,
132 UniformLocation locationPacked,
137 UniformLocation locationPacked,
141 UniformLocation locationPacked,
146 UniformLocation locationPacked,
150 UniformLocation locationPacked,
155 UniformLocation locationPacked,
160 UniformLocation locationPacked,
165 UniformLocation locationPacked,
170 UniformLocation locationPacked,
[all …]
DContext_gl_4_0_autogen.h33 void getUniformdv(ShaderProgramID programPacked, UniformLocation locationPacked, \
36 void uniform1d(UniformLocation locationPacked, GLdouble x); \
37 void uniform1dv(UniformLocation locationPacked, GLsizei count, const GLdouble *value); \
38 void uniform2d(UniformLocation locationPacked, GLdouble x, GLdouble y); \
39 void uniform2dv(UniformLocation locationPacked, GLsizei count, const GLdouble *value); \
40 void uniform3d(UniformLocation locationPacked, GLdouble x, GLdouble y, GLdouble z); \
41 void uniform3dv(UniformLocation locationPacked, GLsizei count, const GLdouble *value); \
42 void uniform4d(UniformLocation locationPacked, GLdouble x, GLdouble y, GLdouble z, \
44 void uniform4dv(UniformLocation locationPacked, GLsizei count, const GLdouble *value); \
45 void uniformMatrix2dv(UniformLocation locationPacked, GLsizei count, GLboolean transpose, \
[all …]
DvalidationGL4_autogen.h76 UniformLocation locationPacked,
79 bool ValidateUniform1d(const Context *context, UniformLocation locationPacked, GLdouble x);
81 UniformLocation locationPacked,
85 UniformLocation locationPacked,
89 UniformLocation locationPacked,
93 UniformLocation locationPacked,
98 UniformLocation locationPacked,
102 UniformLocation locationPacked,
108 UniformLocation locationPacked,
112 UniformLocation locationPacked,
[all …]
DContext_gl_4_1_autogen.h19 void programUniform1d(ShaderProgramID programPacked, UniformLocation locationPacked, \
21 void programUniform1dv(ShaderProgramID programPacked, UniformLocation locationPacked, \
23 void programUniform2d(ShaderProgramID programPacked, UniformLocation locationPacked, \
25 void programUniform2dv(ShaderProgramID programPacked, UniformLocation locationPacked, \
27 void programUniform3d(ShaderProgramID programPacked, UniformLocation locationPacked, \
29 void programUniform3dv(ShaderProgramID programPacked, UniformLocation locationPacked, \
31 void programUniform4d(ShaderProgramID programPacked, UniformLocation locationPacked, \
33 void programUniform4dv(ShaderProgramID programPacked, UniformLocation locationPacked, \
35 void programUniformMatrix2dv(ShaderProgramID programPacked, UniformLocation locationPacked, \
37 void programUniformMatrix2x3dv(ShaderProgramID programPacked, UniformLocation locationPacked, \
[all …]
Dcapture_gles_3_1_autogen.h167 UniformLocation locationPacked,
172 UniformLocation locationPacked,
178 UniformLocation locationPacked,
183 UniformLocation locationPacked,
189 UniformLocation locationPacked,
194 UniformLocation locationPacked,
200 UniformLocation locationPacked,
206 UniformLocation locationPacked,
212 UniformLocation locationPacked,
218 UniformLocation locationPacked,
[all …]
DvalidationGL41_autogen.h36 UniformLocation locationPacked,
40 UniformLocation locationPacked,
45 UniformLocation locationPacked,
50 UniformLocation locationPacked,
55 UniformLocation locationPacked,
61 UniformLocation locationPacked,
66 UniformLocation locationPacked,
73 UniformLocation locationPacked,
78 UniformLocation locationPacked,
84 UniformLocation locationPacked,
[all …]
Dcapture_gles_3_1_autogen.cpp571 UniformLocation locationPacked, in CaptureProgramUniform1f() argument
577 paramBuffer.addValueParam("locationPacked", ParamType::TUniformLocation, locationPacked); in CaptureProgramUniform1f()
586 UniformLocation locationPacked, in CaptureProgramUniform1fv() argument
593 paramBuffer.addValueParam("locationPacked", ParamType::TUniformLocation, locationPacked); in CaptureProgramUniform1fv()
598 CaptureProgramUniform1fv_value(glState, isCallValid, programPacked, locationPacked, count, in CaptureProgramUniform1fv()
608 UniformLocation locationPacked, in CaptureProgramUniform1i() argument
614 paramBuffer.addValueParam("locationPacked", ParamType::TUniformLocation, locationPacked); in CaptureProgramUniform1i()
623 UniformLocation locationPacked, in CaptureProgramUniform1iv() argument
630 paramBuffer.addValueParam("locationPacked", ParamType::TUniformLocation, locationPacked); in CaptureProgramUniform1iv()
635 CaptureProgramUniform1iv_value(glState, isCallValid, programPacked, locationPacked, count, in CaptureProgramUniform1iv()
[all …]
DContext_gles_2_0_autogen.h109 void getUniformfv(ShaderProgramID programPacked, UniformLocation locationPacked, \
111 void getUniformiv(ShaderProgramID programPacked, UniformLocation locationPacked, \
153 void uniform1f(UniformLocation locationPacked, GLfloat v0); \
154 void uniform1fv(UniformLocation locationPacked, GLsizei count, const GLfloat *value); \
155 void uniform1i(UniformLocation locationPacked, GLint v0); \
156 void uniform1iv(UniformLocation locationPacked, GLsizei count, const GLint *value); \
157 void uniform2f(UniformLocation locationPacked, GLfloat v0, GLfloat v1); \
158 void uniform2fv(UniformLocation locationPacked, GLsizei count, const GLfloat *value); \
159 void uniform2i(UniformLocation locationPacked, GLint v0, GLint v1); \
160 void uniform2iv(UniformLocation locationPacked, GLsizei count, const GLint *value); \
[all …]
DvalidationES2_autogen.h249 UniformLocation locationPacked,
253 UniformLocation locationPacked,
356 bool ValidateUniform1f(const Context *context, UniformLocation locationPacked, GLfloat v0);
358 UniformLocation locationPacked,
361 bool ValidateUniform1i(const Context *context, UniformLocation locationPacked, GLint v0);
363 UniformLocation locationPacked,
367 UniformLocation locationPacked,
371 UniformLocation locationPacked,
374 bool ValidateUniform2i(const Context *context, UniformLocation locationPacked, GLint v0, GLint v1);
376 UniformLocation locationPacked,
[all …]
DContext_gles_3_0_autogen.h90 void getUniformuiv(ShaderProgramID programPacked, UniformLocation locationPacked, \
129 void uniform1ui(UniformLocation locationPacked, GLuint v0); \
130 void uniform1uiv(UniformLocation locationPacked, GLsizei count, const GLuint *value); \
131 void uniform2ui(UniformLocation locationPacked, GLuint v0, GLuint v1); \
132 void uniform2uiv(UniformLocation locationPacked, GLsizei count, const GLuint *value); \
133 void uniform3ui(UniformLocation locationPacked, GLuint v0, GLuint v1, GLuint v2); \
134 void uniform3uiv(UniformLocation locationPacked, GLsizei count, const GLuint *value); \
135 void uniform4ui(UniformLocation locationPacked, GLuint v0, GLuint v1, GLuint v2, GLuint v3); \
136 void uniform4uiv(UniformLocation locationPacked, GLsizei count, const GLuint *value); \
139 void uniformMatrix2x3fv(UniformLocation locationPacked, GLsizei count, GLboolean transpose, \
[all …]
DvalidationES3_autogen.h241 UniformLocation locationPacked,
348 bool ValidateUniform1ui(const Context *context, UniformLocation locationPacked, GLuint v0);
350 UniformLocation locationPacked,
354 UniformLocation locationPacked,
358 UniformLocation locationPacked,
362 UniformLocation locationPacked,
367 UniformLocation locationPacked,
371 UniformLocation locationPacked,
377 UniformLocation locationPacked,
385 UniformLocation locationPacked,
[all …]
Dcapture_gles_2_0_autogen.h347 UniformLocation locationPacked,
352 UniformLocation locationPacked,
520 UniformLocation locationPacked,
524 UniformLocation locationPacked,
529 UniformLocation locationPacked,
533 UniformLocation locationPacked,
538 UniformLocation locationPacked,
543 UniformLocation locationPacked,
548 UniformLocation locationPacked,
553 UniformLocation locationPacked,
[all …]
Dcapture_gles_3_0_autogen.h328 UniformLocation locationPacked,
470 UniformLocation locationPacked,
474 UniformLocation locationPacked,
479 UniformLocation locationPacked,
484 UniformLocation locationPacked,
489 UniformLocation locationPacked,
495 UniformLocation locationPacked,
500 UniformLocation locationPacked,
507 UniformLocation locationPacked,
517 UniformLocation locationPacked,
[all …]
Dcapture_gles_2_0_autogen.cpp1308 UniformLocation locationPacked, in CaptureGetUniformfv() argument
1314 paramBuffer.addValueParam("locationPacked", ParamType::TUniformLocation, locationPacked); in CaptureGetUniformfv()
1318 CaptureGetUniformfv_params(glState, isCallValid, programPacked, locationPacked, params, in CaptureGetUniformfv()
1328 UniformLocation locationPacked, in CaptureGetUniformiv() argument
1334 paramBuffer.addValueParam("locationPacked", ParamType::TUniformLocation, locationPacked); in CaptureGetUniformiv()
1338 CaptureGetUniformiv_params(glState, isCallValid, programPacked, locationPacked, params, in CaptureGetUniformiv()
1931 UniformLocation locationPacked, in CaptureUniform1f() argument
1936 paramBuffer.addValueParam("locationPacked", ParamType::TUniformLocation, locationPacked); in CaptureUniform1f()
1944 UniformLocation locationPacked, in CaptureUniform1fv() argument
1950 paramBuffer.addValueParam("locationPacked", ParamType::TUniformLocation, locationPacked); in CaptureUniform1fv()
[all …]
Dcapture_gles_3_0_autogen.cpp1140 UniformLocation locationPacked, in CaptureGetUniformuiv() argument
1146 paramBuffer.addValueParam("locationPacked", ParamType::TUniformLocation, locationPacked); in CaptureGetUniformuiv()
1150 CaptureGetUniformuiv_params(glState, isCallValid, programPacked, locationPacked, params, in CaptureGetUniformuiv()
1637 UniformLocation locationPacked, in CaptureUniform1ui() argument
1642 paramBuffer.addValueParam("locationPacked", ParamType::TUniformLocation, locationPacked); in CaptureUniform1ui()
1650 UniformLocation locationPacked, in CaptureUniform1uiv() argument
1656 paramBuffer.addValueParam("locationPacked", ParamType::TUniformLocation, locationPacked); in CaptureUniform1uiv()
1661 CaptureUniform1uiv_value(glState, isCallValid, locationPacked, count, value, &valueParam); in CaptureUniform1uiv()
1669 UniformLocation locationPacked, in CaptureUniform2ui() argument
1675 paramBuffer.addValueParam("locationPacked", ParamType::TUniformLocation, locationPacked); in CaptureUniform2ui()
[all …]
/external/angle/src/libGL/
Dentry_points_gl_2_1_autogen.cpp43 UniformLocation locationPacked = FromGL<UniformLocation>(location); in UniformMatrix2x3fv() local
47 ValidateUniformMatrix2x3fv(context, locationPacked, count, transpose, value)); in UniformMatrix2x3fv()
50 context->uniformMatrix2x3fv(locationPacked, count, transpose, value); in UniformMatrix2x3fv()
52 ANGLE_CAPTURE(UniformMatrix2x3fv, isCallValid, context, locationPacked, count, transpose, in UniformMatrix2x3fv()
70 UniformLocation locationPacked = FromGL<UniformLocation>(location); in UniformMatrix2x4fv() local
74 ValidateUniformMatrix2x4fv(context, locationPacked, count, transpose, value)); in UniformMatrix2x4fv()
77 context->uniformMatrix2x4fv(locationPacked, count, transpose, value); in UniformMatrix2x4fv()
79 ANGLE_CAPTURE(UniformMatrix2x4fv, isCallValid, context, locationPacked, count, transpose, in UniformMatrix2x4fv()
97 UniformLocation locationPacked = FromGL<UniformLocation>(location); in UniformMatrix3x2fv() local
101 ValidateUniformMatrix3x2fv(context, locationPacked, count, transpose, value)); in UniformMatrix3x2fv()
[all …]
Dentry_points_gl_4_1_autogen.cpp479 UniformLocation locationPacked = FromGL<UniformLocation>(location); in ProgramUniform1d() local
482 ValidateProgramUniform1d(context, programPacked, locationPacked, v0)); in ProgramUniform1d()
485 context->programUniform1d(programPacked, locationPacked, v0); in ProgramUniform1d()
487 ANGLE_CAPTURE(ProgramUniform1d, isCallValid, context, programPacked, locationPacked, v0); in ProgramUniform1d()
505 UniformLocation locationPacked = FromGL<UniformLocation>(location); in ProgramUniform1dv() local
509 ValidateProgramUniform1dv(context, programPacked, locationPacked, count, value)); in ProgramUniform1dv()
512 context->programUniform1dv(programPacked, locationPacked, count, value); in ProgramUniform1dv()
514 ANGLE_CAPTURE(ProgramUniform1dv, isCallValid, context, programPacked, locationPacked, count, in ProgramUniform1dv()
529 UniformLocation locationPacked = FromGL<UniformLocation>(location); in ProgramUniform1f() local
532 ValidateProgramUniform1f(context, programPacked, locationPacked, v0)); in ProgramUniform1f()
[all …]
Dentry_points_gl_4_0_autogen.cpp550 UniformLocation locationPacked = FromGL<UniformLocation>(location); in GetUniformdv() local
553 ValidateGetUniformdv(context, programPacked, locationPacked, params)); in GetUniformdv()
556 context->getUniformdv(programPacked, locationPacked, params); in GetUniformdv()
558 ANGLE_CAPTURE(GetUniformdv, isCallValid, context, programPacked, locationPacked, params); in GetUniformdv()
689 UniformLocation locationPacked = FromGL<UniformLocation>(location); in Uniform1d() local
692 (context->skipValidation() || ValidateUniform1d(context, locationPacked, x)); in Uniform1d()
695 context->uniform1d(locationPacked, x); in Uniform1d()
697 ANGLE_CAPTURE(Uniform1d, isCallValid, context, locationPacked, x); in Uniform1d()
711 UniformLocation locationPacked = FromGL<UniformLocation>(location); in Uniform1dv() local
714 ValidateUniform1dv(context, locationPacked, count, value)); in Uniform1dv()
[all …]
Dentry_points_gl_2_0_autogen.cpp567 UniformLocation locationPacked = FromGL<UniformLocation>(location); in GetUniformfv() local
570 ValidateGetUniformfv(context, programPacked, locationPacked, params)); in GetUniformfv()
573 context->getUniformfv(programPacked, locationPacked, params); in GetUniformfv()
575 ANGLE_CAPTURE(GetUniformfv, isCallValid, context, programPacked, locationPacked, params); in GetUniformfv()
590 UniformLocation locationPacked = FromGL<UniformLocation>(location); in GetUniformiv() local
593 ValidateGetUniformiv(context, programPacked, locationPacked, params)); in GetUniformiv()
596 context->getUniformiv(programPacked, locationPacked, params); in GetUniformiv()
598 ANGLE_CAPTURE(GetUniformiv, isCallValid, context, programPacked, locationPacked, params); in GetUniformiv()
856 UniformLocation locationPacked = FromGL<UniformLocation>(location); in Uniform1f() local
859 (context->skipValidation() || ValidateUniform1f(context, locationPacked, v0)); in Uniform1f()
[all …]
Dentry_points_gl_3_0_autogen.cpp1021 UniformLocation locationPacked = FromGL<UniformLocation>(location); in GetUniformuiv() local
1024 ValidateGetUniformuiv(context, programPacked, locationPacked, params)); in GetUniformuiv()
1027 context->getUniformuiv(programPacked, locationPacked, params); in GetUniformuiv()
1029 ANGLE_CAPTURE(GetUniformuiv, isCallValid, context, programPacked, locationPacked, params); in GetUniformuiv()
1368 UniformLocation locationPacked = FromGL<UniformLocation>(location); in Uniform1ui() local
1371 (context->skipValidation() || ValidateUniform1ui(context, locationPacked, v0)); in Uniform1ui()
1374 context->uniform1ui(locationPacked, v0); in Uniform1ui()
1376 ANGLE_CAPTURE(Uniform1ui, isCallValid, context, locationPacked, v0); in Uniform1ui()
1390 UniformLocation locationPacked = FromGL<UniformLocation>(location); in Uniform1uiv() local
1393 ValidateUniform1uiv(context, locationPacked, count, value)); in Uniform1uiv()
[all …]
/external/angle/src/libGLESv2/
Dentry_points_gles_3_1_autogen.cpp717 UniformLocation locationPacked = FromGL<UniformLocation>(location); in ProgramUniform1f() local
720 ValidateProgramUniform1f(context, programPacked, locationPacked, v0)); in ProgramUniform1f()
723 context->programUniform1f(programPacked, locationPacked, v0); in ProgramUniform1f()
725 ANGLE_CAPTURE(ProgramUniform1f, isCallValid, context, programPacked, locationPacked, v0); in ProgramUniform1f()
743 UniformLocation locationPacked = FromGL<UniformLocation>(location); in ProgramUniform1fv() local
747 ValidateProgramUniform1fv(context, programPacked, locationPacked, count, value)); in ProgramUniform1fv()
750 context->programUniform1fv(programPacked, locationPacked, count, value); in ProgramUniform1fv()
752 ANGLE_CAPTURE(ProgramUniform1fv, isCallValid, context, programPacked, locationPacked, count, in ProgramUniform1fv()
767 UniformLocation locationPacked = FromGL<UniformLocation>(location); in ProgramUniform1i() local
770 ValidateProgramUniform1i(context, programPacked, locationPacked, v0)); in ProgramUniform1i()
[all …]
Dentry_points_gles_2_0_autogen.cpp1748 UniformLocation locationPacked = FromGL<UniformLocation>(location); in GetUniformfv() local
1751 ValidateGetUniformfv(context, programPacked, locationPacked, params)); in GetUniformfv()
1754 context->getUniformfv(programPacked, locationPacked, params); in GetUniformfv()
1756 ANGLE_CAPTURE(GetUniformfv, isCallValid, context, programPacked, locationPacked, params); in GetUniformfv()
1771 UniformLocation locationPacked = FromGL<UniformLocation>(location); in GetUniformiv() local
1774 ValidateGetUniformiv(context, programPacked, locationPacked, params)); in GetUniformiv()
1777 context->getUniformiv(programPacked, locationPacked, params); in GetUniformiv()
1779 ANGLE_CAPTURE(GetUniformiv, isCallValid, context, programPacked, locationPacked, params); in GetUniformiv()
2592 UniformLocation locationPacked = FromGL<UniformLocation>(location); in Uniform1f() local
2595 (context->skipValidation() || ValidateUniform1f(context, locationPacked, v0)); in Uniform1f()
[all …]
Dentry_points_gles_3_0_autogen.cpp1396 UniformLocation locationPacked = FromGL<UniformLocation>(location); in GetUniformuiv() local
1399 ValidateGetUniformuiv(context, programPacked, locationPacked, params)); in GetUniformuiv()
1402 context->getUniformuiv(programPacked, locationPacked, params); in GetUniformuiv()
1404 ANGLE_CAPTURE(GetUniformuiv, isCallValid, context, programPacked, locationPacked, params); in GetUniformuiv()
2074 UniformLocation locationPacked = FromGL<UniformLocation>(location); in Uniform1ui() local
2077 (context->skipValidation() || ValidateUniform1ui(context, locationPacked, v0)); in Uniform1ui()
2080 context->uniform1ui(locationPacked, v0); in Uniform1ui()
2082 ANGLE_CAPTURE(Uniform1ui, isCallValid, context, locationPacked, v0); in Uniform1ui()
2096 UniformLocation locationPacked = FromGL<UniformLocation>(location); in Uniform1uiv() local
2099 ValidateUniform1uiv(context, locationPacked, count, value)); in Uniform1uiv()
[all …]
Dentry_points_gles_ext_autogen.cpp990 UniformLocation locationPacked = FromGL<UniformLocation>(location); in GetUniformfvRobustANGLE() local
993 ValidateGetUniformfvRobustANGLE(context, programPacked, locationPacked, in GetUniformfvRobustANGLE()
997 context->getUniformfvRobust(programPacked, locationPacked, bufSize, length, params); in GetUniformfvRobustANGLE()
999 ANGLE_CAPTURE(GetUniformfvRobustANGLE, isCallValid, context, programPacked, locationPacked, in GetUniformfvRobustANGLE()
1019 UniformLocation locationPacked = FromGL<UniformLocation>(location); in GetUniformivRobustANGLE() local
1022 ValidateGetUniformivRobustANGLE(context, programPacked, locationPacked, in GetUniformivRobustANGLE()
1026 context->getUniformivRobust(programPacked, locationPacked, bufSize, length, params); in GetUniformivRobustANGLE()
1028 ANGLE_CAPTURE(GetUniformivRobustANGLE, isCallValid, context, programPacked, locationPacked, in GetUniformivRobustANGLE()
1740 UniformLocation locationPacked = FromGL<UniformLocation>(location); in GetUniformuivRobustANGLE() local
1743 ValidateGetUniformuivRobustANGLE(context, programPacked, locationPacked, in GetUniformuivRobustANGLE()
[all …]

12