Searched refs:locationVar (Results 1 – 1 of 1) sorted by relevance
1179 const gl::VariableLocation &locationVar = locations[location]; in CaptureUpdateUniformLocations() local1180 const gl::LinkedUniform &uniform = uniforms[locationVar.index]; in CaptureUpdateUniformLocations()1189 if (locationVar.arrayIndex > 0) in CaptureUpdateUniformLocations()1194 location == uniform.location + static_cast<int>(locationVar.arrayIndex)); in CaptureUpdateUniformLocations()