/external/swiftshader/src/D3D9/ |
D | Direct3DSurface9.cpp | 243 long Direct3DSurface9::LockRect(D3DLOCKED_RECT *lockedRect, const RECT *rect, unsigned long flags) in LockRect() argument 247 …kedRect = 0x%0.8p, const RECT *rect = 0x%0.8p, unsigned long flags = %d", lockedRect, rect, flags); in LockRect() 249 if(!lockedRect) in LockRect() 254 lockedRect->Pitch = 0; in LockRect() 255 lockedRect->pBits = 0; in LockRect() 262 lockedRect->Pitch = getExternalPitchB(); in LockRect() 278 lockedRect->pBits = lockExternal(rect->left, rect->top, 0, lock, sw::PUBLIC); in LockRect() 282 lockedRect->pBits = lockExternal(0, 0, 0, lock, sw::PUBLIC); in LockRect()
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D | Direct3DTexture9.cpp | 252 …long Direct3DTexture9::LockRect(unsigned int level, D3DLOCKED_RECT *lockedRect, const RECT *rect, … in LockRect() argument 256 … = 0x%0.8p, const RECT *rect = 0x%0.8p, unsigned long flags = %d", level, lockedRect, rect, flags); in LockRect() 258 if(!lockedRect || level >= GetLevelCount() || !surfaceLevel[level]) in LockRect() 263 return surfaceLevel[level]->LockRect(lockedRect, rect, flags); in LockRect()
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D | Direct3DCubeTexture9.cpp | 299 …9::LockRect(D3DCUBEMAP_FACES face, unsigned int level, D3DLOCKED_RECT *lockedRect, const RECT *rec… in LockRect() argument 305 if(!lockedRect || face >= 6 || level >= GetLevelCount() || !surfaceLevel[face][level]) in LockRect() 310 return surfaceLevel[face][level]->LockRect(lockedRect, rect, flags); in LockRect()
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D | Direct3DTexture9.hpp | 61 …long __stdcall LockRect(unsigned int level, D3DLOCKED_RECT *lockedRect, const RECT *rect, unsigned…
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D | Direct3DCubeTexture9.hpp | 61 …long __stdcall LockRect(D3DCUBEMAP_FACES face, unsigned int level, D3DLOCKED_RECT *lockedRect, con…
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D | Direct3DSurface9.hpp | 57 …long __stdcall LockRect(D3DLOCKED_RECT *lockedRect, const RECT *rect, unsigned long Flags) overrid…
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/external/swiftshader/src/D3D8/ |
D | Direct3DSurface8.cpp | 154 long Direct3DSurface8::LockRect(D3DLOCKED_RECT *lockedRect, const RECT *rect, unsigned long flags) in LockRect() argument 158 if(!lockedRect) in LockRect() 163 lockedRect->Pitch = getExternalPitchB(); in LockRect() 179 lockedRect->pBits = lockExternal(rect->left, rect->top, 0, lock, sw::PUBLIC); in LockRect() 183 lockedRect->pBits = lockExternal(0, 0, 0, lock, sw::PUBLIC); in LockRect()
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D | Direct3DTexture8.cpp | 184 …long Direct3DTexture8::LockRect(unsigned int level, D3DLOCKED_RECT *lockedRect, const RECT *rect, … in LockRect() argument 188 if(!lockedRect || level >= GetLevelCount() || !surfaceLevel[level]) in LockRect() 193 return surfaceLevel[level]->LockRect(lockedRect, rect, flags); in LockRect()
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D | Direct3DCubeTexture8.cpp | 221 …8::LockRect(D3DCUBEMAP_FACES face, unsigned int level, D3DLOCKED_RECT *lockedRect, const RECT *rec… in LockRect() argument 225 if(!lockedRect || face >= 6 || level >= GetLevelCount() || !surfaceLevel[face][level]) in LockRect() 230 surfaceLevel[face][level]->LockRect(lockedRect, rect, flags); in LockRect()
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D | Direct3DTexture8.hpp | 57 …long __stdcall LockRect(unsigned int level, D3DLOCKED_RECT *lockedRect, const RECT *rect, unsigned…
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D | Direct3DCubeTexture8.hpp | 59 …long __stdcall LockRect(D3DCUBEMAP_FACES face, unsigned int level, D3DLOCKED_RECT *lockedRect, con…
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D | Direct3DSurface8.hpp | 52 …long __stdcall LockRect(D3DLOCKED_RECT *lockedRect, const RECT *rect, unsigned long Flags) overrid…
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/external/angle/src/libANGLE/renderer/d3d/d3d9/ |
D | Image9.cpp | 292 D3DLOCKED_RECT lockedRect; in createSurface() local 293 result = newSurface->LockRect(&lockedRect, &entireRect, 0); in createSurface() 298 mWidth, mHeight, 1, static_cast<uint8_t *>(lockedRect.pBits), lockedRect.Pitch, 0); in createSurface() 313 angle::Result Image9::lock(Context9 *context9, D3DLOCKED_RECT *lockedRect, const RECT &rect) in lock() argument 319 HRESULT result = mSurface->LockRect(lockedRect, &rect, 0); in lock()
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D | Image9.h | 94 angle::Result lock(Context9 *context9, D3DLOCKED_RECT *lockedRect, const RECT &rect);
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