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Searched refs:loopStartIndex (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/libANGLE/renderer/
Drenderer_utils.h248 GLsizei loopStartIndex = 0; in LineLoopRestartIndexCountHelper() local
258 if (curIndex > loopStartIndex) in LineLoopRestartIndexCountHelper()
262 loopStartIndex = curIndex + 1; in LineLoopRestartIndexCountHelper()
265 if (indexCount > loopStartIndex) in LineLoopRestartIndexCountHelper()
299 GLsizei loopStartIndex = 0; in CopyLineLoopIndicesWithRestart() local
309 if (curIndex > loopStartIndex) in CopyLineLoopIndicesWithRestart()
312 *(outIndices++) = inIndices[loopStartIndex]; in CopyLineLoopIndicesWithRestart()
316 loopStartIndex = curIndex + 1; in CopyLineLoopIndicesWithRestart()
319 if (indexCount > loopStartIndex) in CopyLineLoopIndicesWithRestart()
322 *(outIndices++) = inIndices[loopStartIndex]; in CopyLineLoopIndicesWithRestart()