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Searched refs:lumaWorkaround (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/gl/
DTextureGL.cpp132 lumaWorkaround(lumaWorkaround_), in LevelInfoGL()
309 ASSERT(getLevelInfo(target, level).lumaWorkaround.enabled == in setSubImage()
310 GetLevelInfo(features, format, texSubImageFormat.format).lumaWorkaround.enabled); in setSubImage()
556 ASSERT(!levelInfo.lumaWorkaround.enabled); in setCompressedImage()
601 !getLevelInfo(target, level).lumaWorkaround.enabled && in setCompressedSubImage()
602 !GetLevelInfo(features, format, compressedTexSubImageFormat.format).lumaWorkaround.enabled); in setCompressedSubImage()
694 if (levelInfo.lumaWorkaround.enabled) in copyImage()
772 if (levelInfo.lumaWorkaround.enabled) in copySubImage()
887 bool needsLumaWorkaround = sourceLevelInfo.lumaWorkaround.enabled; in copySubTextureHelper()
917 if (!destSRGB && !destLevelInfo.lumaWorkaround.enabled && in copySubTextureHelper()
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DTextureGL.h48 LUMAWorkaroundGL lumaWorkaround; member
58 const LUMAWorkaroundGL &lumaWorkaround,