Searched refs:luminanceBits (Results 1 – 10 of 10) sorted by relevance
38 GLuint luminanceBits,92 GLuint luminanceBits; member116 GLuint luminanceBits, in GetChannelCount() argument121 (alphaBits > 0 ? 1 : 0) + (luminanceBits > 0 ? 1 : 0) + (depthBits > 0 ? 1 : 0) + in GetChannelCount()137 GLuint luminanceBits, in Format() argument158 luminanceBits(luminanceBits), in Format()167 luminanceBits, in Format()185 return redBits == 0 && (luminanceBits > 0 || alphaBits > 0); in isLUMA()
41 GLuint luminanceBits,56 GLuint luminanceBits; member
42 luminanceBits(0), in D3DFormat()66 luminanceBits(lumBits), in D3DFormat()
522 config.luminanceSize = colorBufferFormatInfo.luminanceBits; in generateConfigs()
200 GLuint luminanceBits; member
337 luminanceBits(0), in InternalFormat()363 (luminanceBits + alphaBits) > 0); in isLUMA()660 formatInfo.luminanceBits = luminance; in AddLUMAFormat()
361 if (angleFormat.luminanceBits > 0) in MapSwizzleState()
1680 shaderParams.destHasLuminance = dstIntendedFormat.luminanceBits > 0; in copyImage()
43 if (intendedFormat.luminanceBits == 0)
1163 config.luminanceSize = colorBufferFormatInfo.luminanceBits; in generateConfigs()