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Searched refs:mActiveSampler (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/
DState.cpp366 mActiveSampler(0), in State()
432 mActiveSampler = 0; in initialize()
1167 mGLES1State.mTexUnitEnables[mActiveSampler].set(TextureType::_2D, enabled); in setEnableFeature()
1170 mGLES1State.mTexUnitEnables[mActiveSampler].set(TextureType::CubeMap, enabled); in setEnableFeature()
1302 return mGLES1State.mTexUnitEnables[mActiveSampler].test(TextureType::_2D); in getEnableFeature()
1304 return mGLES1State.mTexUnitEnables[mActiveSampler].test(TextureType::CubeMap); in getEnableFeature()
1394 mActiveSampler = active; in setActiveSampler()
1399 if (mExecutable && mExecutable->getActiveSamplersMask()[mActiveSampler] && in setSamplerTexture()
1400 IsTextureCompatibleWithSampler(type, mExecutable->getActiveSamplerTypes()[mActiveSampler])) in setSamplerTexture()
1402 updateActiveTexture(context, mActiveSampler, texture); in setSamplerTexture()
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DState.h272 unsigned int getActiveSampler() const { return static_cast<unsigned int>(mActiveSampler); } in getActiveSampler()
916 size_t mActiveSampler; // Active texture unit selector - GL_TEXTURE0 variable