Searched refs:mBGRAColorbuffer (Results 1 – 1 of 1) sorted by relevance
58 mBGRAColorbuffer = 0; in BlitFramebufferANGLETest()217 glGenTextures(1, &mBGRAColorbuffer); in testSetUp()218 glBindTexture(GL_TEXTURE_2D, mBGRAColorbuffer); in testSetUp()225 mBGRAColorbuffer, 0); in testSetUp()299 if (mBGRAColorbuffer != 0) in testTearDown()301 glDeleteTextures(1, &mBGRAColorbuffer); in testTearDown()383 GLuint mBGRAColorbuffer; member in BlitFramebufferANGLETest