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Searched refs:mCommandQueue (Results 1 – 4 of 4) sorted by relevance

/external/angle/src/libANGLE/renderer/vulkan/
DContextVk.cpp754 mCommandQueue.destroy(device); in onDestroy()
825 ANGLE_TRY(mCommandQueue.init(this)); in initialize()
868 ANGLE_TRY(mCommandQueue.allocatePrimaryCommandBuffer(this, mCommandPool, &mPrimaryCommands)); in startPrimaryCommandBuffer()
1550 ANGLE_TRY(mCommandQueue.submitFrame(this, mContextPriority, submitInfo, mSubmitFence, in submitFrame()
1678 ANGLE_TRY(mCommandQueue.allocatePrimaryCommandBuffer(this, mCommandPool, &commandBuffer)); in synchronizeCpuGpuTime()
1892 mCommandQueue.clearAllGarbage(mRenderer); in clearAllGarbage()
1900 mCommandQueue.handleDeviceLost(mRenderer); in handleDeviceLost()
3884 ASSERT(!mCommandQueue.hasInFlightCommands()); in finishImpl()
3924 return mCommandQueue.checkCompletedCommands(this); in checkCompletedCommands()
3929 return mCommandQueue.finishToSerial(this, serial, mRenderer->getMaxFenceWaitTimeNs()); in finishToSerial()
[all …]
DContextVk.h1052 CommandQueue mCommandQueue; variable
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DRenderer11.h613 angle::ComPtr<ID3D12CommandQueue> mCommandQueue; variable
DRenderer11.cpp732 result = mDevice12->CreateCommandQueue(&queueDesc, IID_PPV_ARGS(&mCommandQueue)); in callD3D11On12CreateDevice()
740 reinterpret_cast<IUnknown **>(mCommandQueue.GetAddressOf()), 1 /* NumQueues */, in callD3D11On12CreateDevice()
2115 mCommandQueue.Reset(); in release()