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Searched refs:mCompileStatus (Results 1 – 4 of 4) sorted by relevance

/external/angle/src/libANGLE/
DShader.cpp123 mCompileStatus(CompileStatus::NOT_COMPILED) in ShaderState()
323 mState.mCompileStatus = CompileStatus::COMPILE_REQUESTED; in compile()
394 mState.mCompileStatus = CompileStatus::NOT_COMPILED; in resolveCompile()
454 mState.mCompileStatus = CompileStatus::NOT_COMPILED; in resolveCompile()
463 mState.mCompileStatus = CompileStatus::NOT_COMPILED; in resolveCompile()
472 mState.mCompileStatus = CompileStatus::NOT_COMPILED; in resolveCompile()
528 mState.mCompileStatus = success ? CompileStatus::COMPILED : CompileStatus::NOT_COMPILED; in resolveCompile()
564 return mState.mCompileStatus == CompileStatus::COMPILED; in isCompiled()
DShader.h90 bool compilePending() const { return mCompileStatus == CompileStatus::COMPILE_REQUESTED; } in compilePending()
125 CompileStatus mCompileStatus; variable
/external/angle/src/libANGLE/renderer/gl/
DShaderGL.cpp156 mCompileStatus(GL_FALSE) in ShaderGL()
188 mCompileStatus = GL_FALSE; in checkShader()
189 functions->getShaderiv(mShaderID, GL_COMPILE_STATUS, &mCompileStatus); in checkShader()
190 if (mCompileStatus == GL_FALSE) in checkShader()
378 if (mCompileStatus == GL_FALSE) in compile()
DShaderGL.h48 GLint mCompileStatus; variable