Searched refs:mCompileStatus (Results 1 – 4 of 4) sorted by relevance
123 mCompileStatus(CompileStatus::NOT_COMPILED) in ShaderState()323 mState.mCompileStatus = CompileStatus::COMPILE_REQUESTED; in compile()394 mState.mCompileStatus = CompileStatus::NOT_COMPILED; in resolveCompile()454 mState.mCompileStatus = CompileStatus::NOT_COMPILED; in resolveCompile()463 mState.mCompileStatus = CompileStatus::NOT_COMPILED; in resolveCompile()472 mState.mCompileStatus = CompileStatus::NOT_COMPILED; in resolveCompile()528 mState.mCompileStatus = success ? CompileStatus::COMPILED : CompileStatus::NOT_COMPILED; in resolveCompile()564 return mState.mCompileStatus == CompileStatus::COMPILED; in isCompiled()
90 bool compilePending() const { return mCompileStatus == CompileStatus::COMPILE_REQUESTED; } in compilePending()125 CompileStatus mCompileStatus; variable
156 mCompileStatus(GL_FALSE) in ShaderGL()188 mCompileStatus = GL_FALSE; in checkShader()189 functions->getShaderiv(mShaderID, GL_COMPILE_STATUS, &mCompileStatus); in checkShader()190 if (mCompileStatus == GL_FALSE) in checkShader()378 if (mCompileStatus == GL_FALSE) in compile()
48 GLint mCompileStatus; variable