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Searched refs:mContextSet (Results 1 – 4 of 4) sorted by relevance

/external/angle/src/libANGLE/
DDisplay.cpp546 mContextSet(), in Display()
760 while (!mContextSet.empty()) in terminate()
762 ANGLE_TRY(destroyContext(thread, *mContextSet.begin())); in terminate()
1061 mContextSet.insert(context); in createContext()
1137 for (ContextSet::iterator ctx = mContextSet.begin(); ctx != mContextSet.end(); ctx++) in restoreLostDevice()
1220 mContextSet.erase(context); in destroyContext()
1265 for (ContextSet::iterator context = mContextSet.begin(); context != mContextSet.end(); in notifyDeviceLost()
1313 return mContextSet.find(const_cast<gl::Context *>(context)) != mContextSet.end(); in isValidContext()
DDisplay.h203 const ContextSet &getContextSet() { return mContextSet; } in getContextSet()
245 ContextSet mContextSet; variable
/external/swiftshader/src/OpenGL/libEGL/
DDisplay.cpp225 while(!mContextSet.empty()) in terminate()
227 destroyContext(*mContextSet.begin()); in terminate()
598 mContextSet.insert(context); in createContext()
629 mContextSet.erase(context); in destroyContext()
659 return mContextSet.find(context) != mContextSet.end(); in isValidContext()
DDisplay.h107 ContextSet mContextSet; variable