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Searched refs:mCurrentFramebufferDesc (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/vulkan/
DFramebufferVk.cpp1034 mCurrentFramebufferDesc.update(vk::kFramebufferDescDepthStencilIndex, in updateDepthStencilAttachmentSerial()
1039 mCurrentFramebufferDesc.update(vk::kFramebufferDescDepthStencilIndex, in updateDepthStencilAttachmentSerial()
1050 vk::FramebufferDesc priorFramebufferDesc = mCurrentFramebufferDesc; in syncState()
1075 mCurrentFramebufferDesc.reset(); in syncState()
1078 mCurrentFramebufferDesc.update( in syncState()
1116 mCurrentFramebufferDesc.update(colorIndexGL, in syncState()
1121 mCurrentFramebufferDesc.update(colorIndexGL, vk::kZeroAttachmentSerial); in syncState()
1129 if (mCurrentFramebufferDesc == priorFramebufferDesc) in syncState()
1197 auto iter = mFramebufferCache.find(mCurrentFramebufferDesc); in getFramebuffer()
1274 ASSERT(static_cast<uint32_t>(attachments.size()) == mCurrentFramebufferDesc.attachmentCount()); in getFramebuffer()
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DFramebufferVk.h121 const vk::FramebufferDesc &getFramebufferDesc() const { return mCurrentFramebufferDesc; } in getFramebufferDesc()
197 vk::FramebufferDesc mCurrentFramebufferDesc; variable