Searched refs:mCurrentFramebufferDesc (Results 1 – 2 of 2) sorted by relevance
1034 mCurrentFramebufferDesc.update(vk::kFramebufferDescDepthStencilIndex, in updateDepthStencilAttachmentSerial()1039 mCurrentFramebufferDesc.update(vk::kFramebufferDescDepthStencilIndex, in updateDepthStencilAttachmentSerial()1050 vk::FramebufferDesc priorFramebufferDesc = mCurrentFramebufferDesc; in syncState()1075 mCurrentFramebufferDesc.reset(); in syncState()1078 mCurrentFramebufferDesc.update( in syncState()1116 mCurrentFramebufferDesc.update(colorIndexGL, in syncState()1121 mCurrentFramebufferDesc.update(colorIndexGL, vk::kZeroAttachmentSerial); in syncState()1129 if (mCurrentFramebufferDesc == priorFramebufferDesc) in syncState()1197 auto iter = mFramebufferCache.find(mCurrentFramebufferDesc); in getFramebuffer()1274 ASSERT(static_cast<uint32_t>(attachments.size()) == mCurrentFramebufferDesc.attachmentCount()); in getFramebuffer()[all …]
121 const vk::FramebufferDesc &getFramebufferDesc() const { return mCurrentFramebufferDesc; } in getFramebufferDesc()197 vk::FramebufferDesc mCurrentFramebufferDesc; variable