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Searched refs:mD3DUniformBlocks (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DProgramD3D.cpp1106 ASSERT(mD3DUniformBlocks.empty()); in load()
1117 mD3DUniformBlocks.push_back(uniformBlock); in load()
1401 stream->writeInt(mD3DUniformBlocks.size()); in save()
1402 for (const D3DUniformBlock &uniformBlock : mD3DUniformBlocks) in save()
2170 ASSERT(mD3DUniformBlocks.empty()); in initializeUniformBlocks()
2209 mD3DUniformBlocks.push_back(d3dUniformBlock); in initializeUniformBlocks()
2278 for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < mD3DUniformBlocks.size(); in updateUniformBufferCache()
2281 const D3DUniformBlock &uniformBlock = mD3DUniformBlocks[uniformBlockIndex]; in updateUniformBufferCache()
2976 mD3DUniformBlocks.clear(); in reset()
DProgramD3D.h583 std::vector<D3DUniformBlock> mD3DUniformBlocks; variable